ludovicmercier
Ludovic Mercier
ludovicmercier

I dunno. We said the same of 2018, but then 2019 was the year with a lot of solid release. Heck, Fall 2019 was kind of infamous for how many titles released back to back.

It does make me wonder if it’s a bit of a pattern with Nintendo however because like I mentioned 2020 had a lot in common with 2018. It’s as if thus

If anything, 2020 was for me a re-do of 2018. A very few strong releases but otherwise a very quiet year.

However looking at stuff(especially on the RPG/RPG-like front) already confirmed for 2021, I suspect 2021 will be a re-do of what 2019 was for me: an almost too-many-games years.

Honestly the PC market in Japan has always been kind of ... niche afaik?

Like, just for an old example, part of Dragon Quest’s success there wasn’t being the first RPG(there already were, and plenty were being imported from the -west- of all place??) but rather A: making the genre more accessible and B: making RPG

“There’s nothing more disheartening than an achievement stating : “collect 50 mcguffins” and you’re at 49 and you have no clue where the last one is. It’s insulting, and this should not be a thing anymore.”

Honestly it sum up a lot of my issues with “achievements” culture in games. Like a lot has been said about the

I dunno but I rarely found activities “gated” by the towers in Breath of the Wild? Like, all they give you is a geographic map, not where every khorok/etc are... and direct observation while travelling feels more useful than just studying the map you get from towers. Like iirc this is one of the core difference

Honestly I feel you basically summed up why I’m playing through Zelda Breath of the Wild for the fourth time but have yet to finish ANY other open world game?

I heard a TON about how “huge” BotW is for many players and it’s true that it’s a huge game but also... I rarely hear of how -short- the main quest can be if you

((edit: ooops, just realized I was replying twice to the same post. Sorry!))

This weirdly sounds like what BotW was for me. Coming from the bloat(and sometimes clashing?) of Skyrim, I was surprised by how... streamlined the open-world experience was in BotW. Overall I’d felt every locations had just enough sidequests to keep me occupied(and services to keep me returning afterward, like

Honestly this reminds me of why I’m glad at how unessential shrines and khoroks are in BotW.
I mean, it IS “useful” to “do” them(shrines are basically XP toward more health/stamina, and khorok means more inventory space) but ultimately there’s absolutely no need to complete *all* of them. Once you’ve gotten the Master

Same tbh. Breath of the Wild has fast travel gallore with it’s shrines, but if anything I always end up prefering just going to my horse and riding it out. It’s kind of weird as I’ve heard some complains that it’s world is “empty” but in a way it felt more immersive than the “here’s bajillions of activities for you to

Yuuuuuuuuuuuuuuuuuuuuuuuuup.

If anything considering this is an Anderson movie,  the hurt likely happened DURING filming that thing rather than it being canceled. 

Hey at least I recall hearing that people in Uwe Boll films enjoyed their time on it in a fashion akin to a vacation where they can stop giving a shit and just have fun which is a contrasts to the stories of injuries and casualties on Anderson's sets if I recall well.

It reference, or sound like it does, an old schoolyard rhyme that was going “Chinese *slant eyelids upward*, Japanese *slant eyelid downward*, Dirty Knees *reach to touch knees*, look at these *reach to grasp chest as if they had breasts*” or something like that which was often used to mock Asian children. Plus if you

Honestly... kind of this for me as well?

Though I’m really tempted by Immortals yet it’s world kind of feel like... cluttered yet bare at the same time? I kind of contrast to BotW which is often considered “empty” by detractor but the wide-open plains of BotW are something that’s an appeal to me. Especially not just

Honestly I’m the same. And definitely same on re: “uncluttered” experience of BotW.

I’m tempted by Immortals, but honestly aspects of it feels... cluttered? It’s like... what succeeded with BotW for many people was the ways it “wasn’t” a traditional western open-world game despite similarities. It might be coming from

Tbh, I wonder if Square Enix isn’t already there. The western-styled games that seemed to focus more on “premium titles+live service” seem to have all been the ones that underperformed the most below what SE intended them to be.

Meanwhile, ultimately, the kind of prolonged income stream they’d get from a Live Service

And tbh the worst is that it really seem to have cost the company considering there’s mention it seem to have resulted in losses of about 67 millions???

Makes me wonder if it’s not a coincidence we’re seeing a new The World Ends With You being announced, with highly-stylicized visuals... that also look like, upon close

Considering we’re talking about claims of “67 millions losses”, I think we’re rather reaching the point where it’s not just a matter of “average game” but also “omg current development trends costs way too fucking much to afford failure”... now contrasts situations where you have the same publisher expecting

That depends. This is also the studio who, if I recall well, was surprised by stuff like Octopath Traveler and even Trials of Mana “selling better than they expected” meaning these “lesser” efforts had probably not only broke even but also brought more profits than expected, which...

... compared to this Avengers game