ludovicmercier
Ludovic Mercier
ludovicmercier

A bit the same but over time I realized that Adventure mode is really best played in small chunks. It means it’s stretched over a while but at the same time I’m kind of okay with that?

I mean in comparison I already blitzed the story mode of Dragon Quest Builders 2 and though there’s a meaty post-game I’m reaching a

Now playing

If I recall well, the original title of that overworld theme(which was used in the original Dragon Quest 2 which literally kicks off it’s plot with the destruction of Moonbrooke) was literally something like “endless world”

Which was super great as an overworld theme:

Isn’t that the chapter where you get a heck ton of supporting soldiers and even later get a banner to rope in as many of them as you want for outside expeditions where the banner even take the place of your standard weapon and is exclusively used to buff the almost dozen of allies you’re bringing with you or summon

Honestly, this.
Like that alone would be one of my no.1 wishes for the game.

That and, though super unlikely, for it to follow on that RPG addition trend by basically *being* a RPG set in the DQ3 world proper.

Basically giving us the fully featured world with a mix of story and non-story towns(after all, not all DQ3

I also enjoyed that you can revisit previous story islands to build them further at your leasure with newly learned recipes(you can even bring materials there on your “revisits”) even after completing a chapter.

You don’t have *reasons* to do so but it’s nice that we had this freedom. And since they give you the

Tbh I think that’s why I started to learn to enjoy letting NPCs do more of the combat duty than I, beyond the occasional maneuvering here-and-there.

This said perhaps they could have made this easier by giving you the pikmin-like banner item earlier in the chapter to further have that “posse dishing the damages for you

Stardew valley also had combat too, though. And it was kinda... uh.

At least I like how DQB2 combat at least is slightly upgraded from DQB1. Like there’s still the Zelda-style spin slash(which is a bit useless in 1-on-1 but helps in group encounters) but a couple of things more.

At the same time I like how the game

It makes me wonders what the “text pause” of the voice-in-the-head was like in the original japanese version, honestly. It looks like the kind of pause you’d expect from a voice-acted game.

Probably just a thematic echo because it’s the same character designer(Akira Toriyama).

Though thematic-wise(and especially that arm-spread run) I would say Builders 2 is more inspired by his Dr.Slump(it’s very much Arale’s way of running) work visually than his Dragon Ball work. Or at least, the Dragon Ball aspect

perhaps but the simple fact this will require a notable amount of logistics from Nintendo may well spur them to finally try to think out an “improved” joycon controller with a better stick for the future so they don’t have to keep replacing the stick in the current models.

A lot of them certainly risked their lives when they fled pogroms in Russia and Poland to get into Germany by which the Nazis used the fact these eastern more orthodox-leaning jews were so “different” and “untrustworthy” to further rile up the german population against them enough to implement exactly the same kind of

And most likely if this continue selling decently thanks to software, chances are they might even delay a “Pro” to 2021 and just play further on the handheld potential of the “new current” model’s higher battery life for the handheld potential.

Especially if you consider that this
A: actually feature more battery life

Simply said: The Lite actually features a smaller battery to fit the smaller available space in the console.

This Switch-01(-01 update) however feature the same, larger, battery than the 2017 model but with internal component(primarily the processor chip) that achieve the same performance than the 2017 model whilst

Whether they’re making a Pro model or not depends, but as for this taking out the original out of production.... that’s basically it. Though most likely because the shot was called by nVidia rather than Nintendo themselves and Nintendo releasing this is just a reaction to that reality:

“the more crucial part: The new

(deleting, replied to the wrong person)

Yeah.

Plus the more crucial part: The new chip not only has better battery life and exact to very-slightly-higher performances... it’s made using a new production process that actually make it cheaper to make than the older and more energy-hungry chip.

Production cost(for nVidia) is probably the biggest “improvement”

To a degree but yeah. I’m not expecting a Pro until *late* 2020 or 2021 outright(by which point the Switch would be nearing 4 years old by which a hardware “update” might be more palatable especially if it’s kept more optional thanks to more game having both dual“performance” and “quality”modes to support both

Yup. Ultimately when it comes to handheld there is the simply matter of hardware ergonomy and the fact you’ve got only just so much space to cram everything from processor to beefier cooling system and so on.

Cooling system at the end of the day is the most critical aspect even more than the processor when it comes to

Whether or not a new console is coming, this particular change is purely due to the nature of supplies and logistics most likely:

Yup. The change was going to happen either purely due to logistics reason.

nVidia(iirc) made the new chip.
They just released the new chip and not only is it just as powerful.... it’s actually cheaper to produce. Being more energy efficient is just a nice bonus when it comes to production costs.

So as soon as that was