ludovicmercier
Ludovic Mercier
ludovicmercier

This is my wild massive feeling I feel they just sneaked under our nose.

Zelda is thrown offscreen when the first tremors are felt. Meanwhile at the epicenter of it all is... Ganon. And Link. And we’re shown at the end that the source of the earthquake was Hyrule Castle uprooting itself entirely.

Seriously, I think

Actually a few massive details there:

-Link and Zelda are exploring catacombs. Find Ganondorf’s mummy.
-Ground shakes. Zelda is thrown offscreen*. Link looks back at the mummy. Ganon wakes up, the epicenter of the whole thing.
-We’re shown a shot of Hyule... and the castle slowly uprooting itself from the ground to rise

It was... interesting. It had a VERY dark premise but it also clearly showed the way people can recover from (pun non intended) calamity. 100 years passed. Ruins remains, but elsewhere people rebuilt. Trade resumed, and ultimately normalcy was renewed. Scars of the old war remain but they always do. Just think of all

It’s clearly Ganon’s corpse though I don’t know from which game. If any. I originally thought his pose reminded me of Wind Waker’s Ganon after being stabbed with the master sword but then only after that did I noticed the “hand of the goddess” or whatever that is that’s clearly keeping him *pinned* there.

This said

Anyone noted the sequence of event in the trailer? I mean, characters in the placement throughout all this flash of action? Because I feel like Nintendo just sneaked a massive one under our nose there.

When the land start shaking.... Zelda and Link are together. Until they aren’t.

Zelda is shown quickly being thrown

Tbh we never figured out the nature of the Calimity as a friend pointed out. We knew it’s “a thing that happen” that was pointed out a lot from the myths of the past and there were often hints about it but also that there were still mysteries about it we couldn’t quite explore because “present matter/urgency” such as

Weirdly enough I love that trailer. But not even because “more Breath of the Wild”.

Rather it’s all the subtle details that has me feeling we might be in for quite a WILD ride if I’m right.

Because, for one, I’m not stupidly heavily suspect they just sneaked past down our nose the fact that *Zelda* might be the

I dunno. I actually... kind of like it? Maybe because it IS kind of making it look a bit more polished than the original in my eyes for some reason.

Bar a few effects niggle like some of the flames at times, the platforming actually reminded me a lot visually of DKC Return despite different characters/etc in ways the

Yeah, I get the same vibe myself. The original game actually had me kind of meh. But.... this actually look/feel good looking if not even a bit polished? Like the original game didn’t feels as visually polished than this.
The only thing I was a bit more “eh” here were the flame effects at some places and that’s saying

If anything, just looking at the visuals/jumping around/etc of this one actually weirdly make me feel more interested in this than the original?

It’s kind of hard to say though but it *feels* better to even look at, and in ways I can’t say make me feel the same when looking at a lot of other platformers if it makes

The fact payment schemes for this thing seem like such a convoluted process is the the only thing that make me hope this will collapse under it’s own convoluted mess as a reminder of why streaming was a bad model and cautionary tale toward other corporations who’d be tempted by streaming as an avenue for “let us have

And generally unless you physically break your games or get them stolen from you in a break-in, you can’t have your games actually taken away by a corporate decision about what’s allowed on your console anymore.

But you *can* give away your old games if you’re done with them or even just left a friend borrow them.

Which

I do have to say that while I prefer Sword-Dog, I’m kind of impressed by how they played this one’s “Shield” theme by actually making the shield it’s -mane-???

Looking at the trailer again I feel like the “Wild Lands” are going to be a “special location” type of place as many spot in the trailer seemed to featuee more traditional “Tall grasses”-looking patches that will likely function like tall grass areas,,,,but at the same time Wild Lands still look like they WILL be impre

“WWF roleplayers invite themselves to swordfighting game(and still end up wrecking everyone else barehanded)“

I think part of the issues with online multiplayer these days is also the issue with a *specific* kind of multiplayer games:

Specifically any games that depends on centralized servers for multiplayer matchmaking without any support for ad-hoc direct connections between individuals.

Perhaps double moreso if that

Tbh at first I felt this was meant for retail stores?

By this I mean that I thought the vouchers would be primarily sold in *physical* retail stores even if targeted at digital games, as a way to kind of give stores a reason to deal with digital game purchases/sales while keeping the “premium” look of Nintendo’s own

At the same time a lot of Playstation Plus games will be ones that were already out for a while, so the vouchers being able to apply to *future* games is not neccessarily exactly bad of a deal.

Especially since it’s clearly aimed at the full priced almost-never-on-sales first party Nintendo games which rarely go on

To be honest while the multiplayer mode was “holy f*” for me like many others, it’s the inclusion of a story mode that I’m finding myself most pleasantly surprised by?

It’s not -that- surprising but it’s still nice in that it could have been just a series of challenge levels with absolutely no context but they still

It’d be a cool visual style but considering the series’ association with RPG/RPG-lite mechanics I feel it’s kinda unlikely?

Then again with Super Paper Mario’s platforming precedent on Wii, there’s still rooms to be surprised I guess.