ludovicmercier
Ludovic Mercier
ludovicmercier

Mentionning Gen Ultimate’s controls next to World just amused me because I actually *just* discovered that both games actually run the same engine(MT_Framework), which was quite a surprise.

In fact it turns out that World, rather than using a brand new engine, actually use a variant(admitedly perhaps more advanced)

Fun fact though: Though mechanics were crazily overhauled, the game’s engine is actually not that “new” I discovered.

In fact, it’s actually the same engine that the Switch version of Monster Hunter: Generations Ultimate is running: https://en.wikipedia.org/wiki/MT_Framework

It’s technically even related to the same

Underwater would probably need a lot of rework. And with how close the camera hugs the the character in World compared to older titles... chances are you’d need a camera rework when diving underwater just to avoid accident where monsters ends up too often in the blind spots of player(in fact, much I loved World, the

To be honest, that’s what I weirdly appreciated of Generations. I know it brings back a lot of old monsters, but the “first hunt” monster is actually a brand new monster called the Great Maccao that actually took me by surprise by using an unique fighting style rather than the same Great Jaggi/Velocidrome style I had

Sincerely THIS.

I can imagine why EA, even if they ever had any plan of such, is so hesitant to actually ever announces any Sims 5.
The game could release with more features than base game Sims 4, it might ends up being compared to Sims 4-with-all-expansions anyways.

If it doesn’t end up being compared, again, to

Ironically, that might be the most likely way for them to “make” again;

<Konami>: You mean to *pay* us for the rights to make a game using one of our own IPs, without us having to work on it at all or invest major personal funds? Well of course we agree suc-... I mean, “Partner!”.

Be careful, he may well be content simply held off for DLCs ;)

Clones have often been of two categories; Exact moveset clones but different stats(faster/slower/etc), or different stats but also minor changes to their moves themselves(Ness and Lucas when first introduced, or Falco and Fox in the original game featuring both which had tweaks to how their “reflect” moved work well

The funny thing is, I think, how BOTW has(in some way) expertly blended both the “wide open, great level of freedom” of open world game with a nonetheless *very* tightly managed main quest structure.

There are *plenty* of reasons to wander forever if you want not just in the forms of the now cliche Koroks collectathons

It’s weird but.... this.
To put it simply, open world games never truly did it for me in the past.... until the third person camera of Zelda Breath of the Wild(in fact, I like Zelda’s hybrid “lock on targetting melee combat”&”over the shoulder bow aiming” one of the perfect example of third person views. Weirdly

Oh, that’s possible. But who knows. We’re seeing stuff like Octopath Traveller re-cementing Nintendo’s console for a LOT of diverse jRPG projects so who knows what the future holds.

To be honest? DLC or not there’s a LOT of potential for new titles. The Switch for one is seeing a surges of games built on commercial engines like Unreal/etc(both Octopath Traveler and the later Dragon Quest XI Switch port will have been made on the Unreal Engine... Switch just couldn’t get a DQXI port yet because

Same to be honest. I was honestly expecting Champions’ Ballad to be set after Ganondorf whilst rebuilding Hyrule.
At the same time, maybe the issue there is the amount of updates to the world map itself that would be required to include content that would feel truly satisfying. As it turns out one of the thing that I’m

Here’s the thing really, like you said. There’s a lot of possibility in just what you stated alone.

In a way, considering many people buying a Switch in 2018 also mostly specifically bought a lot of 2017's big releases, I feel that in hindsight perhaps it was best(for Nintendo) to be more sparses about major releases

To be honest, Smash WiiU suffered from the split WiiU/3DS version development which left many people feeling it was lacking in gamemodes a lot, especially single player. Plus while portable play is “interesting” for the game, at the end of the day Smash had always been played as a TV-based couch coop.... but the “TV”

Pretty much. Also the big factor that people forget: The fact that someone buying a Switch in 2018 might not *exclusively* buy 2018 titles.

For someone who didn’t have a Switch in 2017 and is only getting one in 2018 due to money/etc, everything that was released in 2017 still remains a *very* valid purchases alongside

To be honest... I think there are people out there who are, like you, Fire Emblem/etc fans but *also* Zelda fans that might have or be actually waiting for that “one additional game ontop of Zelda” to justify their purchases.

2018 was noted by retailers in that a fair amount of people actually *did* continue to buy

Tbh I doubt Nintendo would ever fully make consoles.
Simply said: until the competition makes their own Switch-like handheld-console-with-day1-TV-play-accessory-included... they have one of the biggest reason to continue making consoles: being the only company to continue to make dedicated handheld gaming devices.

This

Well, the fun thing here?

All good point; people forget the 3DS initially seemed set to be an utter flop... until it wasn’t.