louksd
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louksd

I mean I’m not going away, who would else would have me?

Maybe it’s too obvious an answer, but I’d be inclined to say The Legend of Zelda. Every one of those games is very different, even if many of the characters and visual styles are of a piece with one another.

Yeah, I get that. I’m not trying to defend Kinja in any way, shape or form, but I do hope you’ll reconsider. There has been a concerted effort — both by several of the Gameological regulars, and by the editor and writers — to try and preserve what was built during the Disqus years, and I think the spirit of that

I was curious as to why I was suddenly promoted out of the constant grey world into immediate commenting ability and I guess being quoted by Keyboard Geniuses did the trick. A big thank you for being quoted. When I first set up my disqus account a year or so ago, it was one of my first comments being quoted by this

I don’t know if starring your comment has ungreyed you permanently, but as a Gameological veteran, you deserve to be ungreyed.

No way! I saved that shit to a word document this time. Thank you! I still haven’t had much time to devote to it, but I certainly want to when can.

It’s one that was very gradual, but (if we don’t count its latest two entries), we can really see the change in The Legend of Zelda. The first games were small on narrative, big on exploration, while its late entries (especially Spirit Tracks and Skyward Sword) went the opposite direction. Its an obvious example, but

Goddamn it, you make a good case! Shit, I guess there’s nothing for it. I’m going to plop down MY hypothetical win-the-lottery money on this initiative, too!

Syndicate took a major turn for the worse. The first two were...I’m not sure how to describe the style of game...live action XCOM? You control a team of androids on corporate espionage/commando missions on behalf of your company and get to upgrade them between missions. The games were really well done and committed

Hi

That is because you didn’t hire magic gnome to do the dirty work. Behind the Church there are little gnomes that help you in exchange for basically fluor. They can practically water and harvest your crops (also can take care of your animals).

I like Fortnite a lot.

I love how the first thing you unlock in Saint’s Row 4 is the ability to run faster than any car. “Oh,did you think this was like Grand Theft Auto? Nope, now it’s like Prototype/Infamous. Surprise!”

I keep thinking about the 2D->3D transition in places where it wasn’t executed as smoothly as it was in many of nintendo’s own franchises. That brings to mind the Sonic Adventure games, which seem to this day to be wildly polarizing (I love the first one for how it tried to break up the gameplay and make narrative

The obvious answer would be the change from GTA1/2 to 3+. It didn’t just take the game to 3D, it added so many story elements and side things to do that they might as well have called it a new game series entirely.

I enjoyed both SR3 and 4, but never really as much as SR2. SR2 was just serious enough that the silly stuff stood out more. Ridiculous stuff happening in a normal world is funny, ridiculous stuff happening in a ridiculous world is less funny. Also the map in 3 and 4 sucked.

It’s basically the exact same ending as Crysis 3.

Aliens portal to earth is destroyed, hero gets a deed to beachfront property and a fanfavorite secondary character gets to carry on the good fight.

Re: HL2E3:

It’s perfect as far as I’m concerned. You get the implication that the Combine are simply too massive and powerful for the efforts of Earth to have done anything to harm them in the long run, which just drives home the “Multidimensional Corporate Space Overlords” theme even harder. Earth might’ve bucked the

Trumpified? I mean, it’s a shit system and it’s ruined the layout of everything but we’re still white supremacist free down here in the comments... which is actually a big deal for a video game website.

While it is nice to get some level of resolution on the Half-Life issue, it hardly seems like the plot of the games is the reason why people played them. Don’t get me wrong, both Half-Life games did a fantastic job of wrapping the plot into the gameplay (the first game one, in particular, launched a whole movement