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    Our ability to quell those cesspools is our greatest strength. We're not dying yet, just moving to a new house.

    Well said. I think we're going to do just fine with the new server system; otherwise, little is changing. We're still going to have our own site, we're going to have our own discussions, and we're going to get only the content from other Kinja properties that Matt himself wants to bring over. Otherwise, we get the

    How true about being terrible at games. The Virtual Console feature of instant saves is a major help for someone like me with Mega Man 3, or even the original Super Mario Bros., at least in regards to actually completing the game in a sitting. I should go back and buy the original collection as I can, because Frank

    Are console videogames not on Nintendo hardware really that prone to lockups? I had AC4: Black Flag crash on the Wii U once…ONCE.

    He has a small, dedicated group of readers that not only respect him, but each other, and I'm hoping we can show you how things are done at the Gamelogical Society. Once we get down to business, it'll be scintillating!

    You're too kind, and if you read the threads you'll see that my colleagues over at the Gameological Society are far more clever and scintillating than I! I'm confident we're going to be able to show the Kinja folks how it can be done…

    Thanks for the response! I'm anxious about the future, but I trust you have our best interests in mind and relish the opportunity to see how another group works. Please check out Gameological, in particular the "What Are You Playing This Weekend?" threads on Friday to understand how different we truly are.

    Ha! Yes…my question was regarding the possibility of managing around the lack of nesting, specifically for certain columns in Gameological that are often of the longer form in regards to comments. (See What Are You Playing This Weekend?) Most of those range from short to long blog posts in terms of scope, so not

    Is it possible to tie blog posts to comments, and vice versa? How to blog posts work in the userspace: are they something that gets fed back into the content, or are they a separate area?

    Upvoted solely on non-spoiler content. Skipped the rest.

    You make an excellent point: it would be extremely tough, even for someone like me that would want to understand and more intuitively empathize with those struggling with mental illness beyond simply depression, to not fall into that trap of thinking that it's the equivalent of experience and diminish the illness to a

    I sent a message to Derrick Sanskrit, and he sent an e-mail directly to Matt Gerardi about the desire for a "column" early to mid-week, on a specific day, for a discussion topic that gathers everyone together before the big Friday conversation!

    I would consider those prize collectibles, yes. I don't know that they are particularly rare, though the Majora's Mask one might be, as it had quirks that kept popularity down.

    Sorry, that wasn't my implication at all, but reading it back, I see how that tone could be used for it. I apologize for the hasty choice of words.

    It's interesting you find the games "passive". My agency is in finding the story and forming a complete story from the indirect pieces I'm discovering. The good games do nothing truly for you narratively, not in the way a book lays out a story page by page - turning the page isn't agency - but rather these games allow

    Best of wishes on the move! Organizing a life's worth of belongings and unboxing it again is fantastically consuming, in time, energy, and thought. We touch so little of our stuff each day, that being forced to handle it all at once is exhausting. It's how rare games get lost… there's a point where you just relish

    I need to learn more about Suikoden II.

    Thanks for the link! I'm both honored and feeling a little guilty, as I always look forward to the MAWP.

    Yes, those old games are probably more rare than other games, simply because they were so often dismissed and forgotten. Once people grow up, they look back at those otherwise obscure or under-discussed titles and realize how much they really meant to them.

    That's a fair argument, however, if we look at Keith Burguns' prescriptive forms of interactivity, there is some argument that the system of rules in games like Proteus and the decisions that need to be made in games like 1979 Revolution put them somewhere between a puzzle and a game: