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absolutely agreed. this is one of the few loot box system i am aware of that is actually good/beneficial to all involved. first of all we’re dealing wit things that don’t affect your performance in the game. so its all just trivial cosmetic stuff for funsies. if all of that was always free to use upon release then

my thinking is that the whole thing should be easily resolvable by allowing people to ‘avoid’ certain players. i saw somewhere claimed that this was in place at one point but undone because people started avoiding players who were merely too good, rather than toxic.

i’m wondering who cares if someone avoids a better

i’d love to see/read more detail about the settlement and what made these people outside the law and safe from any consequences. would kotaku mind following up?

OW is the only blizzard game i play, and i think this map looks great. Amusement Park idea is great idea as a battleground. using any existing IP would be cumbersome, but making it their own is perfect.

that part where Winston grabs Tracer and hurls her over the enemy - that needs to be an actual move by him

whats done is done, but they both should be banned for a meaningful number of years. it should be a no brainer to any competitor that this action undermines the fairness of competition. otherwise, everyone would have/hire “standbys” and switch with them for second chances.

‘In a public statement, Marvel explained that the planned comic book that would have seen the Avengers team up with a group of Northrop Grumman employees, was “meant to focus on aerospace technology and exploration in a positive way.”’

then partner them up with NASA, or at least Space X


did they mention why the Function keys were not altered?

maybe he was hoping each subsequent expansion would be more fun than the one before. maybe he’s OCD about completing a ‘set’. i think Neverwinter is boring as a game but i spend about half an hour to an hour every other on a Dragon Run to continue upgrading my gear in hopes that maybe eventually it will get better.

reading comments here i’ve learned of some previously unfamiliar perspectives.

i play one game at a time so for me cross platform/cross game chat feels irrelevant. the only reason i have Discord is for PUBG where voice chat is atrocious. when i’m not in it i shut down Discord completely.

i already can’t escape the

i feel like interactive educational gaming is where education is headed. as someone else on the thread mentioned, most teachers don’t truly understand what they are teaching. not even the earlier grades. they simply memorized the methods without understanding how those methods came into being, and they force their

“Junkrat is POTG [Play of the Game] 70% of the time,” complained another Battle.net commenter. ” - actually, he claims it’s 80% and i’m curious how such a scientific number is come up with. if that’s true i’d like to see some blizzard-sources statistics. without that i think this claim is just salty nonsense. i play

“I think old Mercy was definitely user-friendly,” Rawkus went on. “It was a very simple concept: right click heal, left click damage boost, shift to fly and Q to res, with zero aim required in an aim-based game. I think new Mercy requires a lot stronger decision-making.”

i’m trying to wrap my mind around how is it

“It’s not clear why CD Projekt Red’s management felt the need to address reviews on Glassdoor”

seems pretty clear. anonymous or not the review echoes thoughts and concerns of many. the response seems rational and assuring. ignoring it would have only been more fuel for the fire of paranoia.

i think the review system remains relevant thanks to the ability to sort by vote type and relevancy, and being able to read the reviewers rationale.