lonsecia
lonsecia
lonsecia

It definitely has the effect of playing on my mind enough that I continue to probe at it, though I'd argue this is common for not just vague stories, but also any form of art that creates conflicting emotional states. Sometimes you feel one emotion more than another to such a degree that you almost forget it's not the

Gee I miss Sealab 2021.

I've found the entire cast to be charming, if I'm honest. Characters are funny without resorting to cliché, and they're all so well written that I can fully understand how failing a bounty would gall.
I singled out Schera simply because I found her combination of warmth, humour and binge-drinking feels so unique in a

I agree completely. This game is so wonderfully magical. every time I come across some little gem of dialogue, I either show my Vita to the nearest person, or quote it. Most recently this was a treasure chest message: ''You can take my contents, but you'll never have my FREEEEEEEEDOM!''

Th combat's a little on the easy

Whilst I love Rotoscoping when done well (A Scanner Darkly, Waking Life, etc), this style reminds me more of the 1960-70's text/picture books and cards I remember from school when I was growing up (In the mid 80's - late 90's). By that I mean the simplistic design of a simple outline to detail a human face (though

I agree that driving in this game is immense fun. As you say, it's a bit 'floaty' though in my mind I presume that the terraforming somehow messed with the Earth's atmosphere to such an extent that somehow (-somehow-), the mass of the planet was altered and so gravity is less than 1g now (because science being made up

I've not got the guide, no. I played through without anything like that (seeing as I got the game through Steam, a guide is not something that was staring out at me from the shop shelf in some bundled offer, and in general I don't buy them anyway).

Yeah, those are the ones that did it for me! That last one of him snickering and hiding as Link touches his hair is priceless :D

I think this is the first time in a while I've giggled out loud to a photo of a toy. Damn that Woody!

Songbird's death choked me up quite a bit. I never saw him as an enemy, more like the big brute that only knows how to protect with violence (the T-800 in T2, for example, King Kong, and a lot of others over the years). His death was inevitable, and I'm glad it wasn't something I had to do via a boss fight.

To be honest, I was commenting more on the the article I'd read than the actual practice of choices in games and my experience with them. (note I didn't moan, just wondered about how they made a difference - if at all, which seemingly they don't). I never actively thought 'what this game needs is more choice', because

That second image of Meggan Scavio reminds me of Carol Vorderman, circa her early Countdown days.

Wearing these will make me look like her? SOLD!

*Spoilers only relating to what's in the article regarding Daisy*

Almost immediately after posting this I completed the game. I was on the section where you use Songbird just prior, which I thought was not quite as far in as it turned out to be. I had initially stopped playing there because I was having some trouble with it, though when I went back I did it first time (always a good

*Spoilers for another game!*

I'm wondering what the canon choice is for how Corvo dealt with Duad. In my game, Corvo didn't kill him, though he did kill Granny Rags, which led to a pretty optimistic outlook, all things considered. The plague was gone, Corvo stayed by Emily's side, and died an old man with few regrets.

I'm going to be very optimistic here, and this is perhaps far-fetched, but something I would like, so imagine for a moment that this is me speaking from another dimension - this really isn't about me being right, wrong, or deluded, it's an exaggerated version of myself, though at heart still me:

I'm struggling right now not to picture it being Mario walking through New York and Luigi having to combat him as a final boss. It'd kinda fit. Both have big smiles, both have hats, and both taste great over a bonfire.

I know what you mean. It's very spartan. I think it doesn't help is we're so used to the right-side being very busy, and the left is usually a fun-filled place on most sites. At the moment, the page feels almost clinical. I don't mind it, but it'll take a lot of getting used to.