lonsecia
lonsecia
lonsecia

I'm looking forward to this game so much. The only thing that would make me happier is if someone, somewhere, was able to get Lynch to help make a game as unsettling as Eraserhead. Actually, scrap that. If I played a game that immersed me so much I felt I was in that world, I'd be a quivering mess. For the life of me,

I thought all the items were more or less silly joke things that really are superfluous nonsense - but in a good way!

The thing that struck me most about this is that the 'spreadsheet' killer angle was used for the mid-90's Peter Jackson film The Frighteners. The whole point in that film was the killer wanting to top the list of spree killers. Technically it was a game to him, but considering the age of the film, and when the spree

I saw that image, and honestly thought a microphone had been photoshopped in.

I live in England. Every Secondary (or High) school requires a uniform (or at least the vast majority do). Over here though, it's often considered repressive, especially for anyone who feels uncomfortable with conformity. Most of the uniforms are basically plain black bottom half, white shirt/blouse, and a tie

As far as the payment system works, yes, it's basically the same as Guild Wars 2.

After you buy the box/Digital copy, that's it. No additional fees unless you really want to. There aren't any limitations, either, so you can play freely, with no skill/character limit (3 characters is the standard from launch and really, you don't need more than that).

I remember back in the day when Sci-Fi was a channel filled with lots of cut-price Science Fiction, generally B-movies, and the occasional big budget one. when they had their version of Elvira in Nina (I can't remember who player her prior to Rachel Grant, but still), and generally were a bit knowing and campy. Then

Something I noticed with the 'Emily' video is an effect similar to Rotoscoping (watch A Scanner Darkly, or Waking Life), in that there was a slightly unreal movement as (I guess) the software was catching up to movements of the face and having to fill in. It makes the mouth look 'flat', and in some cases the cheekbone

You're welcome :) I hope if you've started playing, that you're enjoying yourself, and that the RP is rich (it certainly was the last I actively checked, aided in no small part by the myriad offerings).

I stopped using 'wait' simply because I had played through the game so many times that I didn't need the time to think. The problem with the PS1 FF's is that replay value really only comes from differing setups, rather than alternate ways to fight, so once I'd beaten them, the subsequent play-throughs were more or

Pretty much, yeah. There's no real restriction on their model either. It's not like, say, TOR where you pretty much have to spend spend a fair amount of real money to get access to a lot of features. TSW gives you the full game, three character slots (really more than you need, but enough for one character per

Am I strange for simply seeing the article name and then thinking ''Mmm, Space Jam on toast''?

Honestly, I would think that with either gender, being stabbed in the groin is far more disturbing simply because it's not necessary, suggests something more deeply disturbing, and generally would make almost anyone feel queasy.

Honestly, after all that happens in The Third, you're pretty much ready the expect anything. Godzilla (well, a rip-off) could appear, and you'd not bat an eyelid (and it might actually be fun to boot). The issue I have with 3 is simply that to be unpredictable it needs to go so far beyond what's gone before. Of course

In a way it makes sense to send-up superhero games, as a fair share of the current sandbox games offer such abilities as standard (INFamous, Prototype, Crackdown), and even a lot of FPS games seem to, but at the same time, most of those with super powers end up being so much the focus of the game that the actual

I definitely agree that turn-based RPGs are a lot of fun, and certainly most of my favourites fall into this catagory. I do think it's a shame though that in Persona, aside from reading up the little bit of info on each persona, you only see the slightest glimpse of each one, which admittedly is more practical than

The first time I played through the game I used 'Wait' as I did with the latter games that allowed it. It's a useful tool for working with the game so that you never feel overwhelmed - essentially an easy mode. That's not a bad thing, mind. Some fights needed that break, and for things like needing to leave the room,

The main problem with GID is that when you try to describe it, it sadly does sound like a lot of minor quibbles that aren't -that- important. I know because I've struggled to convey a true understanding of it. Mostly I think this is due to not actually wanting to talk about it in the first place. The 'ill-fitting

The dungeons are a lot of fun. because of the combat having actual areas of effect that you can see charging up, positioning becomes more easier to work out, yet isn't so obvious as to do the work for you, so they remain challenging (well, when you up the difficulty).