lonsecia
lonsecia
lonsecia

I agree completely. It's just not worth them caring about people who buy exclusively pre-owned. The only way Microsoft (and Sony) might change their mind about second-hand is if the bricks and mortar stores start to offer a deal where companies recoup some money from pre-owned sales, though I doubt there's any

I never thought the Sarlacc a particularly effective consumer of still-living prey anyway, given how long it takes to digest something. So even without the further books detailing his escape, the acid would have to be so ineffectual as to be better of for the sarlacc to just regurgitate Boba (and any other still

I messed about a lot in GTA III because the idea of such a big world was so novel at the time (I'd played Driver, but no other 3D games that allowed me to go where I want, and never with so much freedom). By the time of Vice City, I was finding it more enjoyable to find interesting ways to be killed by the police.

A literal 'Joy Stick' then.

Only thing I disliked about Rival Schools was that the UK version had no character creator so just had something like 20 or so random pupils and teachers to play as, which only annoys because the previews I'd read before then were of the earlier Japanese release where you could use the mini games to train up your own

I could see him as Thrall.

I think the best route for them to take with a film of Warcraft would be to focus on the orcs rather than the humans. Specifically Thrall and his rise to leader of the Horde. I say this mostly because I think approaching a fantasy film from the least fantastical side might make the film seem more generic than it needs

I guess it's just something that's always bugged me in RPG's. I even find magic a bit annoying in things like Baldur's Gate. I don't know if there's ever really a practical way to make magic work in a game to be as powerful as it should be compared to a weapon attack. Having said that, considering the lack of realism

If they were going to give people their own chapters there's even more reason it'd fail. Space Marines are popular amongst a lot of people, but as it's always the faction we play as, as well as being arguably the least interesting, they'd have lost a lot of fans. I also think that it'd pretty much prevent any PvP from

The typical Romero ''Zombie'' is undead. In this game, the developer has gone to lengths to point out that the hosts of the fungus are actually still alive, essentially prisoners in their own bodies. Much like in 28 Days later, they're infected by a rapidly progressing form of rabies (more or less), so both

Bindo was fantastic, if only because he felt really well developed (much like a ton of KOTOR characters, really).

I thought her as well. I'd never heard of Kate Upton until looking here (definitely her pose, but the face is Strahovski, I'd say).

The only way I can see a 40k MMO working to be like a more conventional MMORPG is if it was based around something like Dark Heresy where you have a game based around a more controllable faction system and classes. Actually doing a full-blown space one would be incredibly difficult as I can't imagine they were ever

When I quit WoW, it was the January after Cataclysm released (Not long after the expansion was released). I had five level 85's and that was primarily because there were no longer people around to do instances with. There'd been some serious arguments between guilds on my server that lead to entire ones leaving. As

The Guilds I was in were all somwhere in the middle and the issue with that was a lack of progress in raiding. We had decent numbers of very good players, but if we didn't have the best of the guild in the raid, we simply wouldn't manage (we could probably do okay with just one or two less established raiders, but

One of the Prism Rangers in Disgaea speaks in Engrish. It's rather daft. There's also one that speaks in English not unlike the Kebab seller in Broken Sword. You buy kebab? Kebab good!

The Zero Wing quote just reminds me of A Mighty Wind, which isn't a bad thing (to me at least).

I agree with you in theory, but I tended to find myself ignoring even the buff magic just because things die so quickly and do so little damage (and if you have Haste as well as Wall the latter degrades far faster than is practical). I definitely agree about the classes (or lack thereof) though I'd also have loved for

I had that same issue after they changed over the servers for DC Universe: Online. I simply couldn't get it to sort things out properly (including transferring over my old characters). In the end I gave up on that account and just started a new one. The issue there is that after all the hassle I felt too jaded to

I agree. By the time I played IX I was used to large world maps, but it handled it so well that the true size was still astounding. The splitting of the party was also fantastic and unlike VIII, because they were fixed parties (as in you couldn't choose who went where) you learnt a ton about the characters, which in