Things can change day to day, specially when a patch is sent out.
Things can change day to day, specially when a patch is sent out.
On the 22nd that’s not how it worked. :) They fixed it a day later.
That’s not how it was when I posted. What would originally happen is it would download, say “error argobattleye.exe cannot be found” and only download 111mb of data. :) They fixed it a day or two after.
They did push out a fix on the 23rd. You shouldnt have any more issues.
No. It’s pretty much aliens. :| I mean, aliens from a nightmare realm are still aliens.
Why not?
Wow. :| You’re no fun.
They might not be huge, but a lot of the times it’s because of the fact that the people who explain them either are not very good at explaining how anyone can get into them, or explaining how you can do it inexpensively and still have fun.
Like even iRacing can be cheap by a variety of standards. I bought 50% of the…
It’s nice for cars that do use dog-box’s, but yeah the modern cars and non-nascar cars you use paddle shifters for the most part.
Brian, Brian, Brian.
And this is still considered “cheap” by wheel standards... just saying..
....seems to be step behind the other major players that have emerged.
It’s always been behind the curve.
Just depends on what you want in a racing game. :|
They’re all behind their competitors.
..... if you wanna talk physics at least.
I get sad my favorite racing games don’t even get E3 conferences at all
I’ll literally take mccain over anyone else currently in line for the presidency.
- Pence
This is true in racing simulations too, btw.
They use different simpler physics for AI, both to allow the AI to be able to work efficiently, the game to run well, etc. This is why it’s difficult for games like iRacing to have AI, in some cases, as tweaking the player cars would require different tweaks to the AI who…
Yup. My point was simply that you should model using quads where it makes sense, and triangles where it make sense. It’s all up to your own workflow and that’s the point.
:)