Aside from my six cats, the short lifespan is the one thing that keeps me from committing to a rat of my own. I get so attached to animals, I’m afraid it’d hurt too much.
Aside from my six cats, the short lifespan is the one thing that keeps me from committing to a rat of my own. I get so attached to animals, I’m afraid it’d hurt too much.
Word. We’re pretty much the worst. Rats, on the other hand, are amazing pets. Amazing.
I know I’m supposed to be grossed out by this. A decade ago, I would’ve been. But I’ve been so turned around on how great rats are that now I see that swarm and I can only see this:
You seem to be characterizing 3rd person perspective as being (in some objective sense) 1st person + more... which it just isn’t.
But, to me, that sounds like a limited view of what it means to identify with a character. I identify with and empathize with and even bond (in a way) with characters in film, TV, comics and literature all the time without having to see their world through their POV. 3P isn’t compromising your ability to bond with a…
I would be perfectly fine if these games stuck to their lane a little more. Let the action games focus on the fun gameplay and adventure, and let the RPGs focus on an interactive story and choices and deeper character progression and stuff. A little light sampling from each side is fine, but too much hybridization…
I can certainly see where you’re coming from. I do take issue with how narrowly you define the idea of playing a role. I play a role in TPRPGs every time - I just do it as the person guiding the story and the action, not by inhabiting the character’s literal POV. And no matter how wide the viewing angle is, or whether…
You seem perfectly happy to lump everything that isn’t FP into the “Third Person” category, while being veeery specific about what counts for you as a FPRPG. Hmmm... ;)
I mistyped - I want to play the character. I want to control a character doing things and get to see them doing it, rather than trying to deal with the limitations of the FP perspective while also not getting to see any of the cool stuff the character is doing. Third person isn’t a compromise I’ve made, it’s the way I…
I get that some people feel immersed in first person. I do. But I find it the uncanny valley of gaming. It’s so close to being immersive that all I notice is how unimmersive it is. Like, it should be my perspective, so why is turning around so cumbersome? And why is aiming such a pain when the guy is right there?! It…
Because it’s less fun to play? Because I find FP games less immersive and less attractive and the gameplay tending toward either dull or confusing? Because if I’m going to customize a character and enter a fantastical new setting, I want to actually see that character doing stuff in that setting, not just their hands…
Come on, now - nobody would ever include the isometric perspective as a third-person game. They’re totally different styles doing totally different things. And first-person is not at all rare for RPGs, it’s becoming much more prevalent. The biggest growth I see in RPGs is in FP and iso, while most games using TP are…
I know. On your suggestion, I went and have been looking at it, and dammit... I’ve never had the least interest in AC. Its whole meta-narrative and modern/past story structure has been so stupid even diehards will cite its stupidity immediately. Everything about it is not my thing, and yet it looks like it’s doing…
AC and RPG don’t really make sense together. I’m talking actual role-playing. Like Bioware pre-Anthem. I want to create my own character and make choices for that person that change (even subtly) the shape of the story.
Dammit dammit dammit! I’m starting to feel like the third-person perspective for RPGs is just dying out. I figured “Hey, I generally can’t stand open-world stuff, but at least CDPR can be relied on for a third-person RPG experience. I’m so starved for it I’ll try anything!” and BAM! First f’ing person.
Reading other responses on this article and similar articles in the past , I really don’t think many people know how to run a linear, story-driven campaign that also allows for a wide array of player choices and decisions. It seems like people think you can only either totally railroad your players into doing things yo…
Edit: looking at your other comments, it looks like your group rolls up characters on the night? Bad idea, man. No wonder you’re strapped for time :P
I just feel like you’re so limited in what you can even do in just one evening. I mean, coming up with an event fun enough to get excited about but small enough to be finished in one night? Hell, it can take hours just coming up with and statting out characters to play! So there’s only, what, a few hours for most…
It’s crazy when I hear about RPG groups that do one-off games or jump around to different systems all the time. In all my years of gaming (and it’s been decades, which makes me feel older than I am when I type it) I have never played an RPG that wasn’t a sprawling, years-long epic. Not since a couple stop-and-starters…
Where in any corner of male-oriented genre fiction does it not suck to be a mom? Even Disney movies hate moms.