lexw
LexW
lexw

UBI will never happen in the US or much of the West because of depraved puritan/protestant values and because of the sick obsession with whether people are members of the “deserving poor” or not.

The key difference, that I’m surprised you’re failing to appreciate given you’re adopting a stance of “I KNOW BETTER THAN THE PLEBS!” is that AI is trained on data, and in most extant cases that data was obtained without any kind of permission or payment, and further, the AI isn’t designed to do something a human

This is a pretty serious trade-up honestly.

Did you even read the article? The brown (of course) tokens in the original set were named “colonists”, but exactly filled the functional role that slaves did in the actual history of Puerto Rico. Trying to pretend that they weren’t just euphemised slaves is proverbial ostrich-type behaviour of damn silliest kind, and

Yeah Unreal 5 has so many rather cool capabilities that I don’t think they’ve been discussed in the detail they could be. I’m not here to big-up Epic, but it’s really a kind of incredible engine on a variety of levels, and it’ll be exciting to see what can actually be done with it.

It was explained to you by Bindolaf, and if you think about it for more than 10 seconds, it should be clear without explaining even. Let me break it down in case you have a mental block about it for some reason. Here are the reasons it’s more interesting to the press/public than say a missing plane/chopper.

“Seems like the entire point of the game was obviously to comment on colonialism right?”

Don’t introduce themes you don’t wanna explore and doubly so if they are about sensitive issues or atrocities”

Yeah and that’s a good example, because it’s not “bad modders”, it’s bad programming/design. We’ve seen this before with Japanese developers doing a multiplatform port particularly, where they do fine with the console versions, but then try and employ shortcuts with the PC version, which, to experienced PC developer

A few more I guess? I actually thought they might, somehow, do an okay job here. I was dreadfully wrong, to judge from this excruciating trailer. They always manage to land in their weird zone where they’re both too faithful to the anime in terms of stylistic elements, yet nowhere near stylized enough. 

Agree re: smooth. I mean, pretty much as soon as I saw 60 FPS 3D games, which was back in the 1990s (probably 1996 - I think you could get Quake to run 60 FPS on a Voodoo 1 at a certain resolution) it was clear there was a smoothness to the motion and your ability to track objects and so on that just wasn’t there at

Interesting. Their fix might only cover up to 120 FPS or something - that’d be very Bethesda.

It won’t always be this way, and delusional to think it will, frankly. 30 FPS is an aberration that’ll eventually become something rarely seen, just as it was before, and if VR/AR or anything similar gets popular, it’ll never be seen again.

There are some games which are genuinely native 4K. This one definitely isn’t though, I just checked. It’s not even 1440p upscaled - it’s 1296 upscaled on Xbox Series X.

It’ll be capped but non-smooth like other Bethesda games, I’d suggest. Whereas Zelda goes even lower (20 FPS sometimes) but is always smooth because they insist on strict frame timing.

That’s a bug that they manage to reintroduce and then fix literally every single game since Oblivion. It’s not inherent to the engine - it’s just that they keep reverting to an earlier version of the engine’s integration - specifically the physics issue is due to how they integrated Havok.

It’s not running at 4K internally, mate. There’s no way. It’ll be 1440p or lower upscaled to 4K.

Well, it’d have to be an AMD equivalent because Nvidia has been utterly failing to get into the console business for a while now. Both PS5 and Xbox use AMD chips.

Do you think this is being rendered at native 4K, Nilus?

And also, apparently, because they thought “next gen” meant “necessarily 60fps,” instead of what it has traditionally meant.”