lexw
LexW
lexw

You said you wanted to die on the hill, so you were killed on the hill.

Honestly a soulslike might have been a smarter decision than a “low quality DMC-like” which seems to be the current gameplay design.

Die then.

I think you’re having to work incredibly hard to try and extract this stuff, and it’s still not actually convincing. The tone is obviously very dark and there doesn’t seem to be any significant humour in what they’ve chosen to show of the game. The Witcher 3 was a laugh riot by comparison. There’s a real lack of

I’ve played tons of DMC-esque games (including DMC of course), am good (enough) at Elden Ring, love action-fantasy combat-oriented RPGs of all kinds.

It’s more like 17 years, not that that’s much better, because the Gambit system in FFXII was essentially very similar to and possibly even better than (eventually) turn-based combat. FFXII just took like 12-14 hours to even get started, which is pretty fucked even for an FF game (seriously you were basically in a

You missed absolutely nothing with FFXIII.

Presumably those people would be people who’d never played ANY Final Fantasy games before except FFT?

I mean, you may be on to something there, but it doesn’t reflect very well on Square-Enix, if that really is the reasoning.

On the contrary, the problem is that this isn’t just button mashing. Things would be better if it was. You’re completely misunderstanding the problem.

Agree completely re: tone.

I know this is news to you, but yeah, there are barely any whales alive today, and powerful sonar absolutely does seem to be able to permanently deafen whales if they’re anywhere nearby.

Most people aren’t buying into it, to judge from the likes.

That’s my plan, personally. I really enjoyed the Diablo 4 beta. I love ARPGs, particularly the Diablo series.

why the hell should I believe Diablo 4 will be able to stick to their claimed long term plans for post-launch support”

I’m sorry dude, you’re being a real shit.

Yeah that’s what strikes me as rather crummy. People would have judged OW2 a lot more harshly than they even did if they’d known the PvE stuff wasn’t coming. But this makes it clear Blizzard absolutely knew the PvE was out of the question some time before OW2 released, probably before they made the decision to make it

I think the confusion is that initially Blizzard signalled that Overwatch 2 would be a separate purchase to Overwatch, and only a bit later did this get clarified into OW2 essentially being just kind of reboot of OW which didn’t have any extra cost.

They already did. That’s the problem. That’s why this is happening.

IIRC, and I am open to correction on this, these residuals were negotiated fairly early in the streaming era, and aren’t based primarily on profit, because the big Hollywood companies didn’t want them to be - they thought they made massive profits and paying those out was being ripped off - but rather on whether the