lewa358
Lewa358
lewa358

I guess you’re right, it would actually be feasible for a USB-C to HDMI thing to happen. I was focusing on how the joy-cons popped off, and thinking that this Valve handheld wouldn’t have those. But now that I think about it more, the console would probably just work with my Xbox controller docked, same as my PC does

The comparisons to the Switch intrigue me, because this device would implicitly be much more powerful than a Switch (it is, after all, a gaming PC), but will obviously lack some of its functions (namely, being able to play on a TV).

Yes, I am serious, actually. Because many game studios are, in fact, able to launch games without significant bugs and issues. Even when it’s their first game. Even if the studio is small.

How do you put hundreds of hours into the development of a game or TV show to have only a few hours of content within it?

Dude, no. If a game exists, and is charging money, then it’s perfectly reasonable to expect it to run without crashes or significant performance problems.

Well now I have two questions:

I still find it hilarious that there are multiple games based on Netflix shows on the Switch, but the actual Netflix app isn’t anywhere to be seen.

While admittedly I’ve only ever played an ES game many years after the fact, every time I had to Google an issue I wound up stumbling onto Steam’s forums, not Bethesda’s.

So what you’re telling me is that there’s still hope for my man Kyle Hyde to be a fighter?

Wasn’t DQ XI announced kinda flippantly as well? Like, we knew there would be a Switch port before a single screenshot was shown. Or am I misremembering? 

Toy Story 2 for the PS1. That game has some brilliant atmosphere and creative levels, but is held back by hold-school artifacts like a lack of analog controls.

All I’m hearing and understanding is that Tales from the Borderlands 2 isn’t happening.

This is actually fascinating, thank you! I had no idea that “palm rejection” was even a thing. I honestly just assumed that drawing directly on the image would be easier than the indirect method of a drawing pad, but clearly there’s other factors.

What is the benefit of using a drawing pad when the Switch already has a touchscreen?

There’s going to be at least one scripted event that quickly switches between well over two different environments.

Dual Destinies (AA5) didn’t get a physical release either. This “Chronicles” compilation will be the first AA game to get a physical release in the west since Apollo Justice and the Layton crossover.

You’re supposed to make large turns with the right stick, and subtle movements (like lining up a headshot) with the gyroscope (that is, by turning the controller).

Oh, and not that I got a chance to figure this out myself, but according to a reddit post I saw, they goofed up the gyro controls. If you turn them on, the right stick stops working entirely. Gyro controls are supposed to supplement normal camera controls, not replace them!

I downloaded the demo the day of the showcase, which I didn’t watch, and when I saw the timer I thought, “Cool! They’re letting me pre-download it before it really goes live!” and then I finally got around to booting up the demo this morning only to be greeted with an even longer timer.

They did—that’s what the “Maiden” demo is. No real combat, just exploration and puzzles in an environment that (presumably) will be in the main game, with a nameless protagonist that tries to escape only to get bopped in the face by one of the game’s antagonists.