legerrid-old
legerrid
legerrid-old

@geiko: The NFL is run tighter than a German efficiency camp for German efficiency compared to how the English FA runs the Premier League. Trust me, the NFL isn't even close to being one of the worst run professional sports leagues.

I really want you guys to do one of these for the Ubisoft conference, just so I have an excuse to watch that incredible James Cameron monologue about the Avatar game.

The Whale-oil Factory on Jan Mayen Island by Cornelis de Man, 1639

This is an interesting piece and it made me think about how I describe games to other people. I tend to do it in the simplest way possible.

@Michael Dukakis: There are guns in Shogun, if you play for long enough. You also have to become Christian to get them, if I remember rightly.

Shogun was my favourite TW game. Maybe it was because it was the first, but I loved it. I spent so much time with it.

So yesterday I played some of the games on my HTC Android phone for the first time since I got it [I was waiting in line for the best burger in London - [aht.seriouseats.com] if you're interested. it was amazing]

@Archaotic: Actually Hard mode wasn't difficult. Only the birds pose a problem. I missed one of the Night Springs episodes and so went back to the chapter on Normal to find it and it made me a bit queasy how easy it was on the lower difficulty.

@Miss Beyond: I know what you mean. Having just finished Alan Wake I was on lookout mode for collectable trinkets. The challenges almost make up for it though, especially hunting for herbs. The only thing missing is the cleptomaniac joy of discovering a particular item. I call it the Orb joy, of Crackdown fame.

@Archaotic: I loved the ending. Not often you see that sort of thing in a game. The last chapter was pretty action heavy but it was also pretty intense.

@drag: cool website

@NeöStarr: I see where you're going with the idea of locking the game content on the disk, but the danger, especially with games, is that people lose interest. Part of the attraction of games as a leisure activity is that it's controlled by you and you can play them when and where and how you want. Locking away some

@BLESSROK: I would say that it's still important to highlight poor working conditions. That's how things change. So good on Kotaku for bringing this up again and drawing attention to it.

Having finished Alan Wake last week I've been thinking about its narrative pacing. The game came in 2 hour [or thereabouts] long 'episodes'. I think what struck me about it was how well this worked. Each episode felt consistent and as if it had its own whole, complete story to it, with a satisfying story arc that also

@QualityJeverage: I'm interested to see how it fits in with the narrative.

I'm struggling to find enough time to play Red Dead Redemption as much as I'd like at the moment, but whenever I do I'm so wrapped up in the single player than I never give the online a thought.

It would be hypocritical of me to care any more about bad working conditions in the factories that make my games [that's how it works right?], than in the factories that make my trainers, or the pens I use or the people who make the computer I'm writing this on.

I just this minute completed Alan Wake [boy are those credits long], so I'll be tucking into RDR.