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I liked the third-person stealth for that reason too. Although I have to admit that the enemies could’ve been a bit more observant to counter this increase in knowledge about the world around you. They were about as dumb as the guards in FPS-only DX1.

Bird farming...

Which as we know is 99% of all students in countries with paid for/subsidized tertiary education. Oh, wait...

It could mean anything from something that looks like close to that in-game, to something that is pre-rendered but using the engine pipeline and assets.

I don't I've seen so many stars for a single Gawker potst. 800+ and counting. A lot of people agree. I do too.

Other interesting historical financial quirks: Germany paid the last of its WWI reparations in 2010, 92 years after the fact. There is also still active debt for the South Sea Bubble of 1720 being paid off.

Only thing that e-readers don't have, is that feeling of looking interesting that you automatically get when your hanging outside on a nice day, while flipping through a novel.

I'm the developer of something called Outer Planets Mod for Kerbal Space Program (a game that any space nut/game nut should play). The next update of that mod is going to have a moon of a moon. You don't hear a lot about them, so it was nice to read this title on the io9 page.

I hope that was the case too.

Haven’t played V yet, but I’ve experienced similar things in GTA IV. I always found some new detail that I had already driven past before. Half-Life 2 has that too. One of my most played games of all time and recently I still found a previously unseen nook of the Airboat map with some items. I love it when games can

Gordon’s biological age is 5-10 years older than Alyx. That’s what matters for physical attraction. Mental attraction is something else, but since everyone immediately accepts that Gordon still looks that young, I have a feeling that people, including Alyx, aren’t thinking too much about his actual age. Especially

She’s in her twenties and since Gordon doesn’t age between HL1 and 2, he’s his late twenties. At the most he’s 36 according to the timeline.

This only works if the transformation is almost immediate, so that air travel and don't contribute to the spread. Otherwise the map would color red much faster.

I love how our understanding of the Solar System has changed so dramatically in the past 50+ years. We started sending up rockets, still clinging to the idea that Venus was a wet jungle world and Mars had canals and vegetation. Then we send robots to those places and for a moment the Solar System outside of Earth

At 50 minutes I don't think you can call it a trailer.

I think the lack of accurate dates would prevent this from being applied to most events. At most you could perhaps link known events (like a comet passing by) to the stories.

If you're interested in forwarding the technology, then you'll build your own engine anyway. Harris seems to argue that even those that just want to make a game should be building their own engine.

QUOTE | "Suddenly we're not gods any more...There are gods, and now we just license their engines." - Positech's Cliff Harris, talking about why he hates Unity and other middleware, preferring that indies write their own engines.

If they had a comeback, they weren't consistently good.

I kind of want to ask: what decades-old developer has remained consistently good since their inception? I think it's generally just a cycle and the originality of studios is always lost after several years, even without publishers acquisitions. There might be a few exceptions, but most studios will get to big and lose