Looks very Zen.
Looks very Zen.
It's compressed. Like a zip file. The data is full unpacked on installation.
And they've been doing it since 2008.
Seppuku is ritual suicide. Soduku is a mathematical puzzle.
Crusader Kings 2 is sorely missed on this list. It was considered one of the best games of 2012, is still actively expanded with incredible DLC (The Old Gods for example), has a great mod scene (few will have missed the attention give to the legendary Game of Thrones mod) and unlike others on this list is a full-on PC…
Iron Cross, a fan-made expansion pack for Hearts of Iron II, which was released commercially under some sort of mod-teams-go-pro program by Paradox Interactive. I played for 5 minutes and realized it was overly complicated, utterly buggy and no fun at all.
It's the one's who don't say that they're evil, that you have to look out for.
Kaidan improves a lot as well during ME3. Both were definitely the blandest characters in ME1.
Don't get why the client is so bad at displaying web pages. The browser version of Steam isn't that bad, but there's such a big gap between it and the client that I just wonder what the hell is going on.
In the store you can display DLC or not display. It's a checkbox at the top of the list.
King makes close to a million dollars a day using in app purchases and it's not even #1. Flappy Bird was, which means it's played by millions everyday and thus millions of ads are shown. A peak income of 50k is thus not outside the realm of possibility.
If he cared that much about the money, he would've not removed it.
PC or Mac should be Windows or Mac. A Mac is a PC as well.
Yes, they were. So either go to DigiPen, or develop an awesome mod like CS or DoD.
Why are all explosive barrels red? Because red barrels are associated with exploding. Same with pipes. When have you ever seen a 2D pipe in a video game? Right, Mario. Not saying Flappy Birds is an original game, with an original look. But some things just look a certain way. Even if the guy didn't try to fake Mario…
Yes it is, but the same could be said of the shovelware on Flash, Wii, DS, etc. Those are the majority. Yet, they're not the game's that those systems are known for. At the very least mobile is known for the well-crafted unoriginal games like Angry Birds.
Bad in-game tutorials should go. A good game manages to integrate all tutorials elements seamlessly into the game's natural flow.
Same engine, but a different developer and thus different workflow. Rockstar North only helped with development very late into the development process. If the code is a mess by then, then the technically trickier PC platform (thousands of hardware setups instead of just two, ie. those of the two consoles) would be…
Red Dead Redemption is the exception, not the rule. R* San Diego didn't have any PC experience and in the last decade has only done console games. The game was never built with the idea to port it to PC, which makes it really, really hard. The previous Red Dead wasn't a big hit, so they didn't expect much of RDR…