Yep.
Yep.
Porting to traditional mobile won't work, but learning from mobile could. Cheaper prices for the decades old games on the Virtual Consoles could get them a lot more money than they do now.
Even worse. At least those two games shared the fantasy theme. This does not.
I just loved how the foliage would move when you walked through it.
Trees are too often still very ugly. Especially those placed in areas where you can't see them from multiple sides, like on the side of racing game tracks. GT5 or Next Car Game have all sorts of pretty stuff on and along the track, but the trees just snap me back out of it.
It's quite simple for me. Either I make two or three devs super happy with a full price purchase once a year or I make two dozen developers happy with my sale price purchase. Gamers don't always have infinite amounts of money. It has to be divided among a number of developers and I'd rather have that number be big…
It might be possible this could occur for a short time and a small portion of the market, but this is so counter to how the Internet functions that I don't see it happening on a large scale. TV has always been about a limited selection of channels. From the start the Internet has been about access to thousands of…
I checked out some gameplay footage of this and it struck me how similar it was to Need for Speed: Hot Pursuit's gameplay. Both are from Criterion Games, but it's still remarkable how influential Burnout was that EA allowed Criterion to adapt it to the NFS franchise.
Ah, FlatOut how fondly I remember you. At that time a race game like few others and impeccably optimized (I could run this great looking game at 60 fps on every system I owned, which is saying something). Your sequels were a bit too repetitive and strayed away from the cheap, rural banger racing/demolition derby…
I'm surprised that The Farm 51, whose titles are fun, but decidedly B-movie level, games would have the money to come up with/license technology that can produce such nice visuals.
Being on top in the console war is good for the stock price, so that adds to the incom from the gross sales.
While in previous generations consoles were pretty different, the PS4 and Xbox One differ little from how they work with PCs. Same for the Steam Machines. They are also PCs but like consoles are designed to be used and look great in the living room. The difference is that they can be opened up and be fiddled with.…
Windows can be installed via USB if I'm not mistaken. And the traditional consoles are very closed compared to these. You can't open an Xbox and pop in a new graphics card and have it work, but with the larger Steam Machines shown above you have that option. You also can't ever install a new OS on a PS4. Even if it is…
Steam Machines aren't designed to replace desktop PCs. They're living room PCs designed to replace closed-off consoles like the Xbox with a more open range of systems. Because they're so open they can be used as desktop PCs: you can install Windows on it and add a mouse and keyboard if you so please. But everything…
I think the whole rehashing argument is caused by Nintendo re-using its characters, especially Mario, and graphical style for a large range of games. When you look for a puzzle game, platforming game and sports game on the PS3 you'll find three games with three different characters and three different looks. Do the…
Probably a small team that first want to work on the platform they know. I have no doubt that this'll come to consoles eventually.
Why?
I've looked at all the personal top 10s from the Kotaku staff and spotted these games popping up more than once:
If all people will leave YouTube, then the new #1 video sharing website will go down the same path. If there was no pressure at all from copyright holders, YouTube wouldn't even have ContentID. It's a bit like The Pirate Bay. There are thousands of other torrent sites. But which one is never more than a week away from…