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It does not come across that way, at least not post-Phantom Menace. Many locales (mostly in AotC) simply seem fake to me, even if there might be more. It's more of a gut feeling.

Mag# π

Spike Jonze originally wanted to do a Magnum Pi reboot, but he couldn't get the rights, so he made this instead.

Now playing

The ending of Bicentennal Man gets me everytime:

Has anyone ever here read The Next 100 Years by George Friedman?

I really am a big fan of this. I don't care about any of the franchises that are available to fan writers, but I do care about the idea behind it. The ever lengthening copyright periods have made any kind of reuse of literature impossible, even though there are many talented authors who could do wonders with those

But not enough.

I don't think so. It doesn't have the vocals and it doesn't have an actual audience. The video does, but not the actual playing on Mars.

Here's an idea: why not both? I'd love both a conclusion to Freeman's story and another romp in an infected US.

My bad. It says so in this article though.

Oh sure, there are sets in the prequels. I didn't try to claim there weren't any, but I can see how that might've come across that way. Naturally the actors need something to interact with and some areas like chambers, cockpits, bridges, etc. were all pretty detailed sets. My beef is more with the larger locales.

Ah well, it gets them exposure on Kotaku. Didn't know the devs were called Devolver. Worth the time if that's the case with other people stumbling upon this.

I think at this point in time I'm hearing more console elitism than PC elitism. It's the same discussion every single time too:

I remember Disneyfied Leia being one of the first things be created after the takeover. Such an easy target.

I think the more important thing was that he used to make movies with actual sets. CGI works well with spacebattles, but not as a complete replacement for sets. The Original Series and Episode 1 felt a lot more real because they actual sets and a lot of location shooting. Episode 2 and 3 were just one big greenscreen.

It's not just about the lack of visual ships/stations, because as you rightly put you'd only see those up close, but it's also logically empty. Hero ships go to enemy planets without being stopped by anyone along the way and enemies can get to Earth without ever encountering as much as a traffic control official

TV sci-fi, like Star Trek and Babylon 5, does the grand politics angle quite well.

They've made some great games. There's a few you can try out now (free precursors to their commercial releases), to give you an idea what kind of developers they are:

It'd be about a boss who is constantly telling employees to "walk with me."

For TV yes, but major feature films no. On Star Trek Into Darkness'$190M budget they made Earth, Jupiter, the Moon and Qonos (the Klingon homeplanet) feel less bustling than Antarctica.