ladyinread
LadyinREAD
ladyinread

Can we call this what it is? She made her money making mild sexual content for kids under 18. Is that all that watch her? Of course not but lets not pretend it’s not a large portion of her audience. Lets be real. She’s a borderline pedo and it’s gross.

Some would call it a goal, I see this as a form of mental illness. His obsession with this was unhealthy; It altered his normal everyday life, his mood, thinking, and behaviour. This shouldn’t be celebrated, imo.

originally I thought the depressing part was that anyone would watch this ugly weirdo for any reason. But now I understand the truly depressing thing is people defending this ugly weirdo in the kotaku comments

wow! that’s so depressing. 

No, because your opinion is bad and you should feel bad. Especially as a DM if you can’t figure out a way around initiative that isn’t dragging your fights out so long.

Hey look a kotaku author whining about sucking at a game, nothing new here.

You’re a bot account.

I’ve got to say, that’s one educated bot.
I’d rather play D&D with him than the author!

If anything is tedious in a D&D campaign it’s the DM’s fault, period.

Yep, the way the OP describe Goblins is like how a 1st year 13 year old DM probably runs them. Which is fine for first timers I guess. But if you’re seeing them like this over and over, someone has failed.

Bot account? Just because he disagrees with you? That’s low.

That a little harsh.

Good Lordy, i’m being cheeky responding OP questions. Yet here you are all acting up high and mighty, please.

Not exactly a good start for a console set itself up for a “make or break” year. I like most Japanese companies. I like that Nintendo is weird. But what the hell is all this? I think I hate it.

“Gamification” might not be the most accurate term to use in the title of this article. Gamification is specifically the application of game-design elements to non-game systems. This article’s really about how gaming is improving mental health treatment - a little different than gamification.

i know kotaku staff work independently of one another, it’s just very strange to see the top highlighted article right now is a guy in a hospital bed with the headline about “trying to make it almost killed me” and then run this article concurrently. i think the hip thing to say now is kotaku is exhibiting ‘cognitive

The husband-wife team, both Street Fighter athletes, had recently launched a school to train promising Japanese competitors.

Hahaha, Street Fighter Athletes.

i see what you are trying to do but nowhere did i encourage people to play “real sports” either :p

A mistake or the BEST mistake?