This has got to be sponsored. Pang isn't one of the usual game writing guys.
This has got to be sponsored. Pang isn't one of the usual game writing guys.
Playing HZD and Zelda back to back should be an interesting take on how Western Devs and Japanese Devs each try their hand at the open-world genre. It looks like HZD is checking every box in the generic open-world playbook while Zelda does have some camp clearing and waypoint finding but is keeping it enshrined in…
I don't know if it counts as a spoiler but the story in Hyper Light Drifter didn't really hit home for me until someone brought up the fact that the creator Alex Preston has an incurable Heart Disease and the game was his way of dealing with it. That helped a lot of things start to click for me in hindsight.
I wouldn't put it in the same pot as Anime because it's by Hayao Miyazaki and Studio Ghibli though. Same people who did Princess Mononoke and Spirited Away.
I've been playing Gungeon since December and didn't know anything about this secret Oubliette dungeon. I knew there were Spelunky style secrets but was hoping to stumble upon them organically. After seeing what I have to do for that, I don't think I would've figured it out on my own anyway.
I've tried and abandoned Deadly Prem a couple of times but it's always worth it for the interesting discussion of whether or not you can enjoy a "bad game" like DP the same way you can enjoy a "bad movie" like Manos Hand of Fate. There are moments where DP really sings but sadly those are usually in the cutscenes and…
Damn, that's a whole lotta grinding. Hmmm, maybe I will hold off on Darkest Dungeon for now then. I know there was some strange gameplay change that infuriated the Early Access players but I never took the time to research what.
For the same reason dweebs try and say that all Pixar movies are in the same universe. In-jokes with animators and background artists = canon.
I'm picking up Darkest Dungeon, Inside & The Witness from the PS4 critics choice sale. I wavered a lot on whether to get the Witness or one of the neglected AAA blockbusters that came out last year and didn't get the attention everyone says they deserve (Deus Ex MD, Titanfall2, and MGSV complete) but decided to gear…
Getting to play Bloodborne and Hotline Miami for the first time going-in blind. I'm jealous of you. Bloodborne has far and away the best lore of all the Souls games and is truly a delight from start to finish and Holtine Miami. That game is a twitch-y murder-y good time. And the OST. My god.
I thought they posted the PC release date as March 10th. I saw it on reddit I think.
"I will not buy a Switch for one game. I will not buy a Switch for one game. I will not buy a Switch for one game."
I'm finally getting really into Enter the Gungeon. It used to be just the game I played to calm down after Battlefield 1 but I'm starting to play more than one round at a time. What got me back into it ironically was the swirl of weird YouTube drama this week. In a discussion about how most YouTube celebs are just…
I still feel like Super Mario Galaxy had a sense of place that makes it fit with 64 and Sunshine. But yeah, the move to an abstract level-designers toolkit style after that was really disappointing as the castle and delfino and to an admittedly lesser-extent Galaxy hub all had life and added to the game's overall…
In their defense upon my brothers and I saving up enough for a PS2 with Gran Turismo 3 and Madden 200? My dad would often walk into the room and go on and on about how real it looks. My dad is easily impressed though and will often go on and on about a good beer he had recently.
The amount of playtime people are getting out of Stardew Valley makes it's $15 price tag very tempting the only catch is I'm not crazy about task-simulator games where you have to do a bunch of routine things for a result later on down the line. Though I do here the villager interactions is where it's at.
I'm the dude who finds scary games stressful and hates stress but would you say the fun aspect of RE7's gameplay makes up for the constant sphincter-clenching? I tried to play the demo and got scared and didn't finish it both because I was scared and because the gameplay hadn't hooked me yet.
Kind of unfair to compare any game to Bloodborne's monster design seeing how batshit-out-of-their-minds-fucked-up they went with for the design and lore of that game. How they got all the sacs and bulbs and craniums to look so soft and disgusting I'll never know.
I always spend forever in Dark Souls character creation screen and then end up maining an outfit where I can't even see the little details I gave my character.
I remember the original SSX was one of the first "Holy Shit look at the graphics!" games I saw for PS2. It didn't help that it was about a thousand times more fun than the awful Coolboarders games 989 studios produced either.