Roiland looks like the kinda manchild who brings a board game no one has heard of to a house party and throws a tantrum when no one wants to play.
Roiland looks like the kinda manchild who brings a board game no one has heard of to a house party and throws a tantrum when no one wants to play.
well what you’re missing is you haven’t seen the movie yet.
Those who don’t follow Hollywood closely may find the effusive praise surprising.
It really does make you wonder how many other rich and famous people are walking around knowing awful shit about their friends and colleagues and are too chicken to go public—or simply don’t care.
For me, it depends on the crime. There are many crimes for which one can be redeemed. I would speak on behalf of my friend if they were being charged with drunk driving or robbery. Possibly even murder. Because there can be extenuating circumstances. There can be grounds for redemption.
Right? I was like, oh good the site is even more broken now.
I thought I was losing my damn mind.
Thank you for supplying the point of the article.
Watching anything Hayao Miyazaki does is as close to a religious experience as I have ever had in pop culture. It goes beyond poetry. I’m just glad he came around during my lifetime.
I’m fine with that. Two solid titles seems like a good point to transition to a fresh take on the series. Better that then going along the route of extremely similar games with minor differences every couple years.
Companies want people to stick playing a game for 600 hours, because people doing that are walking advertisement, and also push their friends to buy the game, or microtransaciones for the game.
For me, the problem is not that these very long games exist, but that they are increasingly the only kind of games that exist in the AAA space. It would be nice to have more high quality 10-15 hour experiences to play. For me, the ideal game design is one that you can complete in a reasonable amount of time but offers…
That’s the vibe I get from many of the reviews. It’s a very large game with a lot of features and a lot of genuine improvements from previous Bethesda games, and a lot of the reviewers seem like the grudgingly need to give it 90 to 95% on that basis, because otherwise it would make a nonsense of the scores they gave…
Its at an 87 now. And once you get passed the no effort “THIS GAME WAS SO GREAT IT HELPED ME SATISFY MY PARTNER BETTER! 100!” reviews, they are mixed. Mixed obviously towards the positive end of the spectrum. But still, mixed.
I resonate with similar sentiments, although for me, the game’s size isn’t the primary factor; rather, it’s the way in which the game directs the player’s progression.
This is absolutely my take on most games these days. I’m generally fine with it in Baldur’s Gate because I know I can pick at that off and on for a few months and constantly have story or side content to encounter and engage with but with Bethesda games they don’t (usually) feel as packed full of stuff that isn’t just…
I’m seeing the word Overwhelming thrown around a lot in these reviews, and that’s a big red flag to me. Quantity over quality is another phrase I saw, but if anything, 100+ hours of gameplay doesn’t draw me in anymore like it did 10 years ago when Skyrim came out, it makes me run for the hills.
“Please place your bags in the bagging area.”
Finally, don’t blast music or have loud speakerphone/video chat conversations in this congested area. Nobody needs to know that much about you, whether it’s your family tea or your musical taste (or lack thereof).