kotali
Kotali
kotali

After Factor 5 folded when they made the abysmal Lair, that was it for Star Wars Flight games.

Yes and no. A great deal of modern day budgets are super inflated for no reason. Proper use of sets locations, practical and CGI in very controlled and economical ways can keep the budget down (take the upcoming elysium which is being praised for its effects and design yet only has a budget of 60 mil and the directors

That's... kinda filling blanks with your own suppositions that neither the material nor the developer seems to strongly suggest. Wouldn't it make equal sense to sneak a small strike force and attack shepard when he was vulnerable and in jail instead conveniently attacking when he was at a indictment hearing? Wouldn't

It's a strange matter of all this speculation and criticism because at the end of the day it is more EA than Bioware now and they consist of executives/producers so stupid they tried to turn Dead Space into a straight up action game with microtransactions. So as much as I want a shift in narrative focus towards a look

Search your feelings. You know it to be true!

That's true. But I'm talking about the tonal subtexts of the second and third game. Its politics, if unstated is that humanity is more important than any other race because we're best and that's it when shepard seems to be the only Exceptional member of the human race and that alone does not warrant the overwhelming

I'm generally antimilitary and feel its not an interesting role beyond the fact that it allows developers to draw players in with the promise of immediate power fantasy fulfilment rather than through careful characterization, and plotting that requires a very skilled understanding of storytelling.

There's room for both and the ability to play as a human or an alien as you choose. More freedom overall is better for everyone.

See its not that big an issue with literary SF so I don't know why it persists so badly with games and movies.

I was arguing that while the ending is dumbly presented. The themes and what actually happens that are within it are very interesting. Its a matter of the ending failing in execution more than conception, so don't just say the ending was dumb over all, but rather aspect of it was stupid and complain about that aspect

"Even though this has been used and reused, the reason I would argue most still use this formula is because it works. Avatar is another good example that meets your criteria." well aside from half life, its only ever been the formula. There's nothing to compare it against if it is more successful or not, though. And

Exactly

Okay. Here's my opinion on the Mass Effect trilogy's faults. Because every one knows no one has ever voiced their opinion about the series before... (/sarcasm)

There already was an Otogi 2 http://en.wikipedia.org/wiki/Otogi_2:_Immortal_Warriors

Well its still a far ways off and still no guarantee that the animatic/storyboards will convince investors to fund the movie.

Wing commander 1-4 is on GOG.com along with the spinoff privateer

It actually had one of the most indepth game narratives ever or like six or seven games. It was actually really good.

#1 Wing commander. It sucked

Don't worry, after star trek, he'll ruin star wars before he gets to ruining valve properties.