I know. And 8-10 hour run time for a 1200 msp game. That's pretty awesome.
I know. And 8-10 hour run time for a 1200 msp game. That's pretty awesome.
The Raid. With a lawgiver
Wanna know the sad part of this conversation? There's a music genre with a name as stupid as aggro tech
The sad part is I'm not joking about the sucralose thing
You've never met real people have you?
Yep in the 70s/80s era of xmen the head writer and artist for that were at each other's throats constantly. The writer tried to micromanage the way the story was told and the artist essentially told him to fuck off. It ended in a feedback loop that made the writer write more and more and more dialogue and the artist…
Edit I meant this video.
What's interesting, though, is that nearly everything you could call movie stupidity could just be plain old human stupidity. I don't get why Charlie felt the need to get drunk so quickly, because nothing indicated he was a heavy drinker or a weak personality, but other things, like being entranced by the alien,…
I consider creating a good character to be a particular weird thing. I watch a lot of movies and play alot of games and I've come to the conclusion that it's not dialogue, its not attitude or even personality. Those add to it, very much so, but it's not the core source of what makes something compelling.
Cool. I got it compressed on a zipfile and put on sendspace For when you get back.
Shit. I got notes for you regarding your Blam outline as well as a few concepts for powers/mutagens and a skeleton in a flightsuit character.
Oh. I never meant that. Obviously story and gameplay are paramount. I meant that sound design should be given as much love and care as the other two.
I come from filmmaking where sound design in equal importance to narrative, visuals, and effects. It's about creating a unified package where everything is part of a larger cohesive whole.
The opening chase sequence from the hotel and the natural progression to exploration of the streets in innsmouth. Pure awesome.
I got Int4 small as well
The problem is tactile responsiveness. Udraw is absolute weaksauce. But you can get a small scale wacom tablet called a bamboo that wipes the floor with UDRAW.
The udraw to me at least was a shitty wacom knockoff
And lets not forget. Men wear kilts
Simple. Short development time, plus lazy scenario writers, plus a community of games writers who can't write for shit equal most modern game plots
I can chat but maybe for about half an hour or so. It's nearly 3 am where I am.