kotali
Kotali
kotali

Devin is a petulant little child who has been given the keys to a vehicle who has been given the keys to a vehicle he neither deserves to drive, nor drive well.

To quote Devin Faraci:

I've seen a man try to out run a car and never think to go left or right. Sometimes that shit just happens.

True. Individual temperments affect reaction to the film. And yes, the film had its issue.

I mean your talking about movies having deep thematic messages?

Brilliant article.

Lolita - I find pedophile stuff... unnerving and unpleasant to read.

Its a failure of comprehension for a number of reasons. And it frustrates me how widespread this failure is.

Got the version with the fancy ass cover. It's pretty out there, man.

Illiad was pretty awesome. Engels translations are badass.

"We all know jumpy movies and films aren't usually considered as great as something that is genuinely creepy"

admittedly I wrote this 4 years ago or so. So my stuffs gotten abit better.

Oh, I'm not talking about jump scares. They're weak narrative manipulation at best.

I'm leaving soon for work myself, I wont be back till 11 est in Toronto. If you want to see a sample of my writing check out [kotaku.com]

Strangely I don't view Demon's Souls as horror. Or almost any game as pure horror.

The feet is a way of judging space and speed and distance, but distance and field of view help immensly. You could see your feet in Halo games past 1 and it was still a bitch to measure jumps at times. The best example of FP Platforming was Metroid Prime in my opinion. For example in the film The Aviator, its why they

Not likely.

From the outside in, unfortunately.

Wait till you get around to Bloodshot. You may not like the direction the game takes tonaly and narratively, but but it certainly less consoley (I think around Fear 2 Condemned 2, they realized their success was never going to be on consoles)

The only argument I have for Third person over first person is that the developer can can control the limits of your vision dynamically. Also if your into lighting/cinematographic elements in games such as I am, you can use darkness and light to sculpt space more effectively (In my opinion). First person games, due to