kotali
Kotali
kotali

honestly? I'd say at least try it. I think you might like it, simply because it tries to divorce itself from its gameyness by virtue of very little hand holding and organic, player driven progression (also artificially recreates simulation type stuff by having characters that seem to have their own narratives running

possibly in chunks on vimeo or youtube (probably Vimeo as most Youtube commenters have the intellect of a chimp). Use the animatic in its entirety to drum up either interest from film schools or from investors (possibly kickstarter but I doubt that would go anywhere anyways) and codirect the project with my father.

I'd say dark souls apes zelda. simply because it copies the gameplay structure of the very first zelda for nes almost exactly (while using its own mechanics). Wake up in unknown land. Mysterious stranger gives you implement of self defense and vague quest. Start adventuring through the overworld and dungeons and

That's one of my major problems with Nintendo. With their guides and play it for you and various other hand holding techniques, I feel like my intelligence is being insulted.

They're thumbnail stills from a storyboard that will eventually be cut up and pseudo animated with Adobe aftereffects, photoshop extended and premiere to form an animatic that show an approximate of the final film and editing.

And another one

Sigh.

[Exasperated plea to try to look at situation from middle ground and accept both sides for what they are and just enjoy them]

Thank god. The theatrical cut is so bad. so very bad.

Yeah its really good, but like all things, watch the directors cut, also watch the director's of cut of kingdom of heaven if you haven't already.

The only thing I really want to see smartglass used for (and it is a bit selfish on my part) is an adventure set in a library that procedurally generates content and puzzles based on the library's content and your reading preferences, which in turn, access project gutenberg's and Creative commons content. The second

But maturity doesn't always have to apply to real life. Or within our contemporary context. Maturity, from what I've experienced is in how the thematic content is approached by the creator. Do they use the themes within the work for cheap shock value or do they attempt to slow down and examine the points they make

I'm slightly confused, maybe because I'm tired but just to make sure I didn't muddle my message, I am agreeing with you and just pointing out a few examples that I see as mature as exceptions to the general immaturity that I see in anime/manga.

generally no, they aren't mature, but there are plenty of exceptions.

More like twin peaks meets toy story.

Yeah, he originally developed it to be a small action adventure movie (based on the original script by John Milius) using super 16 mm film to capture a documentary look and be filmed in the california rice paddies as a replacement for vietnam. He dropped out due to a number of factors (he was starting to work on star

I'll have access to steamchat eventually, I'll keep you posted

Cool.

A few more questions:

Unfortunately, I'm held back on helping myself due to the fact that my mac pro delivery got delayed to the 20th so they could give me their new SKU (la de fuckin' da, just give my goddamn computer Apple) so I can't run photoshop till then and I get a new wacom tablet. Even then I can't do a whole lot since I'm working