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this actually exists! It’s called Translation Aggregator. You start the visual novel, and attach the translator to the task manager process. It automatically captures the text onscreen and feeds it through three different Japanese translator services. Obviously the translations can sometimes be iffy but with three of

hey, young adults were just as self deprecating and hopeless in 1999. Being an emotionally stilted angsty shithead is (unfortunately) just a part of being a young adult

what worries me is that it can go on like this. It can and will go on like this because the people in charge are making more money than ever. Workplace rights have absolutely become a joke and therefore the people hurting will just continue to hurt more. Unionization is a must, but also just a start. I don’t care if

people are comparing this to spore, and I get the impulse. To me it sounds reminiscent of an SNES game called EVO Search for Eden, and that game is insanely cool. I’d love another game where slow and steady evolution is a mechanic. There’s something very spiritual about the simplistic (but broad) idea of playing a

wouldn’t it be better if there were no crunch? I get that that’s an unrealistic goal. I get that it’s a waste to have a full trained staff that isn’t needed for 75% of the year. That said, there’s bound to be many hours of smaller and simpler tasks involved in various people’s jobs that can be offloaded onto temp

this is a really good point. MW2, as much as I couldn’t (and still can’t) stand the CoD brand of edginess, actually had something to say whether it was trying to or not. Sure, there’s always that one russian bad guy who rants about how “actually it is america who is bad.... and so is war!!” but No Russian is probably

can I just say that the cgi in detective pikachu was incredible? I feel like it might be the best I’ve seen for years. It’s been a long time since I’ve seen a movie where the cgi felt so convincingly alive and realistic feeling, and that’s no small feat seeing as most of the designs are very cartoonish.

Hi, sorry, you seem to think that anybody is actually worried about this. You naive soul. People are just looking for an excuse to be angry at this game because it contains the word postmodern and the main character wears flannel!

honestly, with the way that modern jrpgs direct things, I’m not optimistic. The original had at least a little bit of subtlety and heart. I forsee them trying to “outdo” the sadness of the original and just overdoing it.

but.... where gameplay???

you cheated not only the controller but your whole search engine....

definitely a must have for KotR, but I feel like it’s maybe not a great status quo to have set. I was thinking about text heavy rpgs from the ps1 era and old pc games with volumes of text and hundreds of npcs, most of which exist only for minor flavor in areas. Each of these npcs having their own unique dialogue and

but they’ll die the same amount because they’re worse at the game

sorry, I should have put more emphasis on the “you” part. I mean to say that if you don’t want it to be easier, it doesn’t have to be.

Easy mode in a souls game could literally just be the enemies doing less damage. A worse player takes more hits, still feels the tension that you normally would, still slowly masters the environments, still slowly improves at the mechanics. It’d literally just be the same game but you die less

I honestly don’t understand the argument against adding an easy mode. Like, there’s a reason it’s called “easy mode”. It’s not going to make the game easier for you. It’s not like there’s some ubiquitous agreement about what easy/normal/hard modes mean.

bro I don’t comment on kotaku to enjoy expressing an opinion. I comment on kotaku with the desperate hope that a random stranger will enjoy my comment.

Eh, production aside, the songs hold up imo. You just have to get past the 90s drum machines and guitar mixing techniques. If you think of the production as “different” rather than “dated”, it opens up a new world.

I think it’s really neat how 5 years agoish we were on the threshold of photorealism with realtime indoor environments. I never want to use the word photorealistic, but I hesitantly would say we’re there.

This is obviously exciting because Dark Forces is a cool game that goes above and beyond “star wars + doom”.