“In the end, they made a game about trying to survive disaster.”
All of your observations on how this game is a metaphor for the state of the Metal Gear team after Kojima left are artistically engaging enough to make me want to play this.
“In the end, they made a game about trying to survive disaster.”
All of your observations on how this game is a metaphor for the state of the Metal Gear team after Kojima left are artistically engaging enough to make me want to play this.
Thank you for your excellent analysis and actual deference toward some the people who slogged to make this happen. THIS is what game journalism could/should be, not a laundry list of graphics/sound/gameplay, but a keen eye to observe even a bad game as an important cultural artifact.
So they basically made a game that’s a metaphor for the drudge the left-behind devs feel working for Konami and the (more or less) betrayal of Kojima. And they somehow got that to fly with the higher-ups at Konami in their meetings. A story of how they managed that could make for a fascinating documentary.
Sounds about right.
I fully recognize that Kojima was and probably still is a primadonna dickhead when it comes to exercising directorial control over a project (and is probably absolute shit when it comes to budget management), but I will never be able to see Metal Gear as anything but his.
I have zero desire to play…
All of these companies, however, work for Jason, and delay games at his every whim.
The anonymity the Internet provides is at once one of its greatest strengths (in that it allows people to express ideas that may be politically unpopular in their area, or to organize social movements without fear of direct/immediate reprisal), and also one of its greatest weaknesses (in that it enables…
Sometimes I think our obsession with statistics, numbers and broad truths about society clashes with the fact that our justice system is about the individuals involved.
And then you escape, reinvade the simulation, gain virtual super powers, cause the Earth to be destroyed, kill the alien overlord, invade Hell, and punch Satan in the face.
I wish square had updated the UI for Romancing Saga 2. I bought it on the vita and I hate the UI so damn much.
Like sports. We have all figured out to stop watching sports and play them. That’s why there’s no more sports leagues.
man, Air Ride was so good*
* ok not that good but I had a lot of fun with it.
That guy in the header picture looks EXACTLY like I’d expect the guy making CoD to look.
I want to give credit to Nintendo for recognizing that Bayonetta 2's poor sales had more to do with their console not the game and commissioning a third unlike Sega who didn’t want to pony up after the respectable but apparently not enough sales of the original.
It’s a nice surprise. Recently, even some simple-looking games are not really that optimized.
I really wish Earthbound’s unique approach to this had caught on. After your party grows to a certain average level, enemies in the area will actively avoid you. You can still run up to them and fight if you want.
psst...bloggers, yea you. i hate to be that guy (famous last words for people KNOWING they dont hate being that guy) but shame doesnt work the same way it used to. these type of articles used to be the beginning of the end for habitual line crossers...but not anymore. all these takedowns or criticisms do is inflame…
As an aside, I rather like the open, sometimes contentious comments sections on this site. It’s usually a good balance between moderation and open commentary. So, try to use this system for people who are actually nonconstructive trolls, and not people who have an opposing opinion. There is a difference, and I’d…