Interpol's entire first album.
Interpol's entire first album.
Yeah, it's pretty clear that she is the one cleaning up around the apartment. I meant he's keeping it together enough that she's sticking around (PTSD and Stockholm Syndrome probably helped, too), which helps establish that the guy still has some kind of life outside the events of the game. That anchor to reality…
One of my favorite little touches in Hotline Miami is how, during the build up of Jacket's part of the story, his apartment keeps getting cleaner as his mental state deteriorates. He must be just barely holding himself together for the new girlfriend's sake when we're not in control.
I remember paying $80 for Chrono Trigger after having to put it on layaway at Sears or some other department store. They had a BOGO deal going on at the time, though, so I came away with the surprisingly decent True Lies SNES game as well. (Good thing, because $80 worth of allowance probably nuked my entire gaming…
The truth is that they were all excellent anglers and their band name was not intended to rhyme.
So you're saying that Kojima himself is a playable character? WE HAVE CONFIRMATION.
I worry that Kojima won't be able to resist the urge to flood the game with sexy nurse monsters. I know the nurses and Pyramid Head are iconic, but they're also directly tied to the mental state of a specific protagonist. (James from Silent Hill 2.) Nurses were enemies in the first game, due to a different character's…
Giant walking vagina suicide bomb enemies confirmed.
I was recently watching a movie where they had push processed the entire thing to accommodate one scene, but now I can't remember what it was or the details and it is going to bug me for days.
Isn't literally everything? We're all just rushing to the heat death of the universe in a few quadrillion years.
If film were actually as archaic and obsolete as people say, we probably wouldn't be buried under 24P cameras and AfterEffects grain filters. The aesthetic is very much in demand, even if the medium itself isn't as much.
I think they went with the lesser of two evils there. Savescumming would basically pull the rug out from under the game's challenge and immersion.
That video has convinced me: we must destroy video games at all costs.
Gotcha. Sticking to the glove upgrades is a good way of avoiding higher level invaders, too.
I never had much trouble with Seath until I decided to chop off his tail. That process sadly involved losing a bloodstain worth 200k souls and 40 humanity.
Here is why the Chicagoans are disappointed with the game's representation of their city: http://www.joystiq.com/2014…
(Spoiler alert: modern architecture is copyrighted.)
Irregardless is technically a 100% cromulent word.
No, it's just a very apples-to-oranges comparison. An action adventure game doesn't even necessarily need a plot at all, while a visual novel game with a shitty story would be completely pointless.
I don't think I played any of the Fallout DLCs. The main games did pretty well as far as moral grey areas, though. (Tennpenny Tower or whatever it was called where every single decision was bad.)
Bioshock 2 has the only moral choice in a video game where I wasn't 100% sure which choice was the good one. (The dude in the jar.)