klkevinkl
Metafalica
klkevinkl

For a game like this, bigger isn’t better. You want people to be cramped into a smaller area because it encourages fighting between players. One of the problems with PUBG is that a lot of people just ended up camping and waiting for players to do things like run up stairs instead of having them search for one another

The biggest problem as a new player will be unlocking things. As time passes, more and more items will be locked behind seasonal events, meaning that you only have a chance to earn (or buy for a ridiculous amount of credits, 3x the normal value if not more) the items for two weeks out of the year. This will be the

Ironically, one of the most annoying things about Destiny 2 is multiplayer because the game is not built for it. PvP lacks a skill rating system to group players together. Multiplayer lacks party finder and in game voice chat last I checked.

I would consider this a grim reminder of how god awful AAA games have become in the recent years

This is by no means fun. A fun card game requires balance and options, something that Hearthstone lacks a lot of, especially if you want your game to be taken seriously. It is one of the reasons why competitive Hearthstone has failed to take off and is doing about as well as competitive Clash Royale. So far, every

Here’s the problem with games like Destiny 2, Overwatch, and tons of other games. STOP MAKING NEW CONTENT TEMPORARY. Literally stop wasting time working on content you’re just going to remove in two weeks. Put that effort into making something that’s going to stay in your game rather than something to encourage people

Just look at how Destiny 2 banned its “cheaters” only to unban literally hundreds if not thousands of accounts due to false flags. The problem with these anti-cheat programs is that they do a shitty job of actually identifying cheaters (see Destiny 2's PvP lag hack that literally opens up people’s computers to

I hate unfinished games. It’s another reason why I hate things like limited quests and DLC and why I generally avoid paying full price for any game. Nowadays, a lot of games feel like they are released as unfinished, making it feel more like a demo rather than a complete game. Games like FF15, even the “Royal Edition”

This is just disappointing. It feels like the CoD games are seeing how little effort they can get away with in a new release.

I would disagree. FF13-2 had a pretty good story as a standalone, something I feel that the game that kind of doesn’t get credit for and only trashed for being part of the crystal project thing. The only problem was that it was never given a proper conclusion and ended on a to be continued. The story of FF14 (far more

You can fix what is broke if you do it right. Basically, the Royal Edition could have been used to insert entire new story segments into the main story instead of additional DLC. That was where the problem lied. The game proved they could do it when they threw in additional cutscenes. The problem is that the

Destiny ruined itself when they decided to arbitrarily ban people for programs people had running in the background that did not affect their game. They literally used a worse anti-cheat program than Gameguard.

Overwatch needs to stop making seasonal events and focus on adding permanent content.

That has nothing to do with reliance on CGI. That’s just poor storytelling in general. A good development team would not have done the CGI until everything was done, including voice overs in order to not have to do post editing lip sync stuff.

The first game had multiple that led up to the events in the main game, including a web novel that took place before the start of the events (part of it is in the codex). There was a novel about the Purge that takes place during the beginning of FF13. There was a novel that followed up the events of FF13 that

I would say it is not worth the time. As you get to the end of the game, it literally feels like they gave up on the final story arc and just said “here’s the last boss, finish it already.”

You can fix what’s broke, but the problem is the game isn’t fixing the right things. You would literally need to patch in an entire game’s worth of material into the first half of the game and then insert numerous more cutscenes and a ton of material in the second half. The DLC does a little to expand on the story,

To me, FF15 never felt like a Final Fantasy game. It always felt like a test run for Kingdom Hearts or some Monster Hunter clone.

CGI and cutscene story telling is not a problem. The older Final Fantasy games have shown that. Even the recent Tales games and Persona 5 does it with animation and it’s done well there. The problem is the lack of a coherent plot for much of the game. In your typical RPG, you are presented with a goal early on and

It’s repeating FF13 but trying to fix itself with patches to fill in the holes in the story. It’s new, but it’s also awful.