kitschblues
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kitschblues

Not mentioned in the article is the fact that they’ve gone back to their old habit of not updating the engine on PC. So the console versions have the “next gen” updates but the PC version is stuck on the last gen engine. I get it personally, as even my i5 potato can run it, but it’s a big no-no if you’re a hardcore pc

Yeah, I ignored it because it’s a strange, arbitrary thing to base a claim on. It’s not a new concept, regardless of if it’s 3D or not.

PROGRESS!

Ubisoft makes 15 copy-paste games a year and it’s all shrugs and murmurs from the peanut gallery

Even the tweet comes off as sarcastic to me. Unless you occupy a section of Twitter that always takes randomly snipped stuff like this deadly serious, then yeah get out the pitchforks I guess.

Does the game feature ladders?

Jump King was a big deal a few years ago.

I mean, the Creation Engine being the problem also counts as a design choice, no?

This is a cop-out, right? Like surely the real reason is their engine doesn’t do land vehicles well, at all? Not even their fallout games have land vehicles.

This seemed really strange, then I realized that a lot of non-celebs go through this stuff as well. Anyways, good luck Grimes! Idk what you were expecting but you’re stuck now!

LOL the energy going on in this review is fascinating, and I understand it. Anyways it’s kind of amazing how literally one dude made a game that shifted the landscape for these games while actual studios have spent the time after that running the concept into the ground with bland, soulless iterations.

I’m still amazed, all these years later, that this vaguely funny man got this gig in the first place. 

If we’re talking about a Bethesda game, maybe? The problem with Bethesda games is that they do the opposite of what you described, but to the extreme. Like I played Fallout 4 last year after ignoring it for a while, and this very thing is still there but it’s kind of muted. Skyrim? They literally beat you over the

Uh, sure.

I mean, I’ve commented once a day. You on the other hand have posted multiple videos and various long responses over a marginal software feature. It’s not that serious.

Do you think I keep up to date with every mundane, pixel counting, 30 minute Digital Foundry video? Or video driver patch notes? Of course not. Why waste all this time arguing about marginally different software features instead of playing stuff?

That’s...not reading comprehensionbecause those two phrases don’t exactly mean the same thing, especially when hardware & software is concerned. This article itself notes something that “works” but isn’t supported by the software.

Maybe Nvidia should add support for FSR on their GPU’s then? I mean, you’re dodging the obvious solution here.

Did you try sneaking? Honest question.

When the article says Intel and Nvidia users are out of luck, they mean that they’re out of luck because they’re being forced to use an inferior upscaler even though their hardware can handle much better ones (DLSS and XeSS). All thanks to AMD’s bullshit exclusivity clauses.