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Well... I'm usually wary of fan edits. It's easy to praise something for cutting a fridge getting nuked but is it actually well edited?

Eh, to a point, yes, but there are a lot of other ways of encouraging thinking and problem-solving that aren't learned at all in school, not to mention other subjects. In addition to Math I had Physics, Sports and lots of let's-waste-the-kids'-time-some-more classes. I wish I could have swapped those with, say, Art

You'd be surprised with what you can do if you just try it once or twice. It makes a world of difference to actually try.

Those Roger Dean planets...

When Metal Gear Solid 4—the last major console outing for Hideo Kojima's beloved franchise—met a mixed reaction, many wondered when and how the next unequivocally great entry in the storied stealth series would arrive. Almost everyone was taken by surprise when it arrived on the PSP, especially as the system was

Oh man, BC. BC could have been great. Sure, the gameplay would probably not be as amazing as advertized but I would settle for a dino-themed free roaming Fable-type game.

Dude was pretty much Buu, Cell and Freeza all rolled into one idiot. His baby form was cool though.

That just looks like a Velociraptor attack.

Hey, I was just playing Impossible Creatures last night. I CAN imagine it.

So how about that Guardians of the Galaxy/ Cowboy Bebop crossover?

I was going to agree, and then I remembered that they'd probably scrap a bunch of cool ideas to use them across 10 games released after this one and you'd get 1, maybe 2 cool new things to do.

Does anyone know a good website to find these kind of concept art/promo renders in HD? I know there's conceptart.org but I'm not sure if it has older stuff like this or stuff from japanese games, nevermind high-res promotional material (for the gaming press). Some of this also make fantastic wallpapers.

Care to share a link to your channel? :)

I guess we're going to have to agree to disagree then :P

I dunno. For most cases, sure, that could work, but a strict deadline just seems counter-productive for something like this. As long as the developer is communicative and explains just what is being updated throughout the process, this shouldn't be a problem. Unfortunately, there's still the problem of some devs not

NOE uses a temp agency for its employees, but that is mainly to bypass German work law and be able to lay off people without any notice.

Yeah, I don't get it when people that actually manage to build videogames completely neglect the community or the logistics of running a Kickstarter/Early Access campaign. Weird priorities I guess.

Ah! Yeah, lot's of people get upset with the notion of not having constant updates. It isn't about that. It's about talking with your community and telling them what you're doing. Sometimes you just have to go in and work on things for months instead of providing a new item every week.

I don't think that would work. You'd be forcing strict deadlines on developers who may not even have all the time to dedicate to the game. The problem with this game wasn't the lack of updates, it was the lack of communication with the community. Devs should be able to go work on a feature update for months without

...but the Starbound developers did say that they were possibly going to wipe things. And they also said that that would happen at that point in development and that a new update would be released eventually and that planet wipes would be gone from then on (i'm not sure if they 100% confirmed that). I haven't played