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I do recall you could play LAIR on the PSP through remote play, so it must have been there from either the beginning or close to it I guess... But the thing is it was early tech, not the refined tech we're expecting to find in the PS4 and Vita's connection to each other. And this time around it's a mandatory feature,

You know I saw another comparison pic, and they were closer in terms of tint... I think this'll be one of those "see it with your own eyes before deciding" kind of deals... Or if not possible, "watch a million comparison videos" :P

I see this as a way to get your friend to play a game you know they will love, but are resistant to buying it. Just lend it to them, they'll be more open to trying it, and hopefully then buy it to play it with you if it's a coop or multiplayer game! Sure being able to play that shared game together would be nice

Do you know about the add-ons for the Vita that make it feel like more of a controller? I got one for 12 or 15$ when I bought my Vita. It makes a world of difference in terms of comfort, and I have a bad left wrist, so I understand your meaning. I'm excited for a lighter device though, because coupled with an

I feel like I need to see the screen in action before really judging, one still photo is not enough. However there seems to be a crazy yellow tint on the 2000 by comparison... So I'm looking forward to seeing how that looks with movement. I'm actually one who prefers more subdued colours, so as long as colours are

Huh, I see, so there would be basic controllers and pro controllers. That makes sense, and that article gave me a better understanding of what to expect. I've gone from skeptical to excited about the coming controllers. I get a feeling we might hear something about this in October, along with iPad announcements... If

On a table, on your lap with a smart cover to prop it up... Better question is why so specific? The idea is not for this to be your end all solution. It is a better way to play certain games. Some games are terrible without a controller, some of which are currently on the app store and have horrendous virtual buttons.

1 word: iPad ;)

Is that really the case? Sorry I'm pretty knowledgable, but to a certain extent with tech... And then someone teaches me something new I didn't know (like in this instance :P). So for example, can someone decide to make a controller with two face buttons, and another with 4 face buttons? Or does the API dictate exacly

Announced today at Apple's special event in California, the eagerly-anticipated iO7 update rolls out free to most iOS devices on September 18, bringing with it built-in support for game controllers. Then the fun begins.

Haha, you don't want to know how much I spent on getting all the AC3 single-player pre-order bonuses on launch! I learned from that though, gonna just wait for them to be released as dlc for AC4.

Here are some screenshots Ubi sent over, which show how super excited we're all supposed to be about pirate ships.

My mind went to project Legacy too soon as I saw this... But the draw there for me was the rich story and awesome art style. I don't see this one as being particularly beautiful from what the trailer shows, but if they make it an interesting addition to the lore of AC4 like Project Legacy did for the series, then I

I don't see much potential in this title. But then who know. The Facebook game, AC Legacy was actually amazing. The story elements and art style where absolutely superb. Shame they didn't continue it. So they are capable of making good mobile/social games in conjunction with the series... However the graphics in the

Ah I see what you meant! And yes I remember watching a Netflix movie when I first got it, and gosh damn (lol) was it beautiful on that screen! So you're right, stream-wise, it will look every bit as wonderful. And in fact the only question remaining is what kind of input lag can we expect, or how fast of a wifi

Are you kidding? It was a joy to play! I found it to be less buggy than AC3. Some things were poorly implemented (pointed the camera at a light source for some puzzles was a stupid decision, and worked better by rotating the Vita around rather than actually pointing at a light! But as far as main gameplay and story

Generally speaking, Liberation HD looks and feels good. It seems likely that it'll display some of the telltale signs of an upscaled game, but I'm guessing (or at least, hoping) that won't detract too much. Whether it'll actually stand toe-to-toe with the other main-entry Assassin's Creed games remains to be seen, but

Nice.

Hmm. Interesting point, and I must say I agree with it! Hadn't thought of it that way... I still can't stand his comments, but maybe that's the point? Lol. In designing things, I always feel more invigorated when there are constraints, when I have to find a way to do what I want within certain parameters. So what you