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Yeah the Barry Allen episodes of Arrow were very much like the Nick Fury post-credits reveal in Iron Man 1. Both hint at a larger universe, both wink at the audience who know the comics, and both were standalone(-ish) things that don’t weigh down the actual show/movie with tie-ins or promises for future spinoffs.

idk why everyone’s so down on the Game of Thrones influence. Some of the best games out there were made by Japanese studios riffing on Stephen King, George Romero, John Carpenter, and so forth. GRRM’s style through a bonkers anime lens sounds pretty damn fun to me.

Hell, even Tears of the Kingdom, universally praised everywhere including on this site, has a codex that has character profiles and so on to remind you of who is what, despite it having a threadbare plot.

Yeah that does suck...though the upshot is that there are fewer Flash episodes to torture us with.

The death of Arrowverse and the ongoing struggles of the MCU really goes to show how hard this kind of thing is to pull off. And I think why it worked here (where others have failed) is because - like the MCU - it happened organically. They didn’t go in with the intention of spanning multiple shows across a shared

I wanted to add one more thing to my praise of the Arrowverse. LOT is great in every way and so is Beebo. But those two things are also responsible for what I think is the funniest moment in the entire Arroweverse. Young Martin Stein is trying to get Lily a Beebo for Hanukkah at the start of the episode Beebo: God of

Thank you so much for writing this-the Arrowverse deserves to be celebrated. The whole thing was so much fun from start to finish. And I will always loudly maintain that Arrow Season 2 is up there with anything the rest of TV has to offer. After hate watching the last season of Titans, I started re-watching Arrow for

To be fair, Triangle Strategy already implemented this kind of “who’s who in this cutscene?” feature before that, and it was REALLY useful when trying to familiarize with the large cast of characters. You could basically bring up a pop-up screen whenever a character was speaking to see more info about that character,

Confused by this article. It’s just a lore codex. Many games have them and they stated the reason here isn’t because the story is confusing but rather because the game jumps in right away on what is meant to be a massive story in scope and there isn’t a convenient way to stop the plot momentum to lore dump about a

While this does sound like a bad thing and I’m not personally excited by FFXVI’s move to a more medieval setting, does it seem odd to anybody else how anxious Kotaku seems to be to tank this game? Is it because it’s a Playstation exclusive? I wonder. It seems like an awful lot of negativity for a game that hasn’t even

Man the commenters here are actual dumb cunts. He is so clearly talking about the political side of GoT; you know, what takes up 90% of the screen time??? “Can’t believe Final Fantasy is gonna be about violence and sex!!” touch grass you fuckin apes

The internet is all hot takes these days. More and more these days it feels like we’re expected to be either angry or horny about everything. It’s exhausting.

Jesus Christ, man. Go outside and touch some grass. A difference of opinion this inconsequential shouldn’t get anyone this riled up. Like, you okay? 

I like turn-based RPGs a lot, but honestly this was the direction they’ve been heading for decades now. I also feel like a huge chunk of the issue here is just that Squenix got lost somewhere along the way and lost the ability to actually mainline FF games regularly, so people have lost sight of how radically the

Wow, a lot of edgy takes in these comments. Square Enix isn’t turning their flagship franchise into a torture and softcore porn sim, Jesus Christ people. Yoshida is obviously referencing the political maneuvering and house rivalry stuff in GoT. It sounds like he wants an FF Tactics-esque story. I get that people

Considering Final Fantasy Tactics and Game of Thrones were both based on the same war, and XVI seems closer in design to FFT than anything in a while, it’s not that surprising or weird.

What frustrates me is the people who compare it to DMC (a fair comparison) and then say that dumb shit about holding or mashing the attack button. To those people, go play DMC5 and see how far you get button mashing attack. Enjoy spending all of your currency on revives.

Everyone talks about XIII like it’s the only one that’s linear and corridor-y. X is revered and it’s exactly the same. And most of the FF games are pretty linear, they just give a vague illusion of freedom until they kind of open up toward the end. They mostly just have wider corridors.

Also, is the combat that

Anybody who criticizes FF XVI as being a “departure” because the gameplay is “just button mashing” has never actually played a Final Fantasy game before.

Kishimoto said it was because they were “easy to empathize with” because “they represent human weaknesses.” Rock Lee is one of the few Naruto characters who can’t use ninjutsu. Sakura, in Kishimoto’s view, was “physically weaker than the others” because she was a girl.