You don’t need everything handed on a plate, the themes of what it represented are more important than the gratification of seeing some dumb blob shuffle into a control room.
You don’t need everything handed on a plate, the themes of what it represented are more important than the gratification of seeing some dumb blob shuffle into a control room.
Hell the most famous TV conclusion probably of all-time, The Sopranos, literally cuts to black before Tony nearly certainly gets whacked.
No, it’s not bad storytelling whatsoever.
Hyperbole is not necessarily a bad thing. It’s a means of making a point.
That’s not at all what happened?
Leaving it up to your own imagination leaves only you to blame if it was dissatisfying.
For real, I really want to play, but I don’t know if I like the idea of playing it more than how much I actually liked playing any of the other Souls games, which wasn’t very much.
It’s mostly those old character models. If someone could replace those with something that has the same level of polish as the un-modded character models it would go a long way to making it look better.
The problem with Nemesis as a villain is that now that the Zeniths are gone so is its motivation for destroying Earth. It already got its revenge. Now what?
Yeah, a lot of the complaints brought up in this article could have been mitigated by just paying attention to what the characters said and did throughout the game.
Tilda betrayed them because she just didn’t like them anymore
You mean the pro-truth-and-reason agenda?
Now, Horizon Forbidden West doesn’t actually show you what Faro looks like.
Rockstar didn’t develop the “Definitive” remasters, and the PS5 GTAV upgrade isn’t based on a mobile version of the game like they were. I’m sure it will be fine.
Not for me. Near-instant loading is, so far, the PS5's best feature and biggest selling point.
The right-hand only attack means all attacks require spinning around the enemy in a clockwise circle.
They can’t all be winners, I guess.
Criticizing Nintendo when they make a bad decision: reasonable criticism.
No, I’ve played several, and unnecessarily overcomplicated combat mechanics is practically a standard feature in them.
Nah, it’s called grinding an axe in a completely unrelated article.