The first one seems like it’d be pretty easy to get past testing, since it’s a really difficult jump to make without the right abilities.
The first one seems like it’d be pretty easy to get past testing, since it’s a really difficult jump to make without the right abilities.
Yeah, I agree it seems like a weird place to compromise, considering how good the rest of the games look. It really makes the poor quality of the Wookies stand out.
I think you might have hit on the problem, actually. Making hair that moves and blows in the wind means applying some level of dynamic physics to those polygons. You can get away with that when it’s just one dude’s head, probably a couple dozen planes.
I think it’s just the amount of hair that they have to model. Cal’s hair looks fine, but it’s probably just a couple dozen planes with some sort of “cloth physics” applied to make it sway with your movements or blow in the wind.
Yeah, you’ll find it either on Dathomir or Zeffo, depending on which you go to first.
Good review and overall a good game. But there are a couple things that bugged me. I played it on the Xbox One X and for the most part the game looked great, but man those Wookies looked terrible.
Same here. I hadn’t had any texture pop-ins at all in my first few hours. Came back to a suspended game and suddenly entire environments were taking multiple seconds to load in. A restart of the game fixed everything.
Like, don’t you remember what it was like to be a star wars fan when knowing there wasn’t nary a single movie on the horizon, and all you had to tide you over was pretty much fanfiction?
Yeah, I have a real fear of having too many good Star Wars games. Such a fear.
EA has time and again been proven to be one of those types of companies.
You sound like a real asshole.
This is a really cool, novel idea that will be utterly ruined by people.
Positive reinforcement for a company of this size and scale is a foolish and completely useless endeavor. There is no turning back for EA since predation has now become inextricably baked into their business model.
I’ve put about 8 hours into the game so far and I have to say it’s pretty great.
I’d say it’s more akin to Uncharted (or, really Tomb Raider more than anything) than it is Metroidvania.
Checkpoints that respawn enemies and work as respawn points. Losing exp until you get it back from the creature that beat you. Having named and optional bosses that don’t respawn with the rest of the enemies; an animation-locked combat style focused on light/heavy attacks, dodge-rolls and parrying; a branching,…
The trick for flame troopers is to force push them into something solid. If they hit right it will rupture their fuel tanks and kill them as well doing splash damage to anyone nearby.
This type of game (a game that is not a “service” and does not contain predatory microtransactions) is exactly the sort of thing we should be giving them money for.
Not only that, but if you wait until after you’ve completed the first story mission on that planet and you’re directed to head back to your ship, you can take a route that will put you above him, and you can do a free drop down attack that takes off a big chunk of his health.
I’d say leave off and explore the rest of the planet that’s available to you. You’ll come across the drop down point naturally once you’ve done what you need to do and you start heading back towards your ship.