kamaireturns
Ka Mai uses a burner 'cause he hates social media
kamaireturns

FYI, there’s a “performance mode” in the settings that caps the resolution at 1080p, but might help your choppiness.  

This is another reason to use the drop attack.  You get a free first hit, which removes the gold glow.  

This comment is a disappointment.  All bitching and moaning and not one valid criticism.  

Weird.  I’ve been playing on an XBO X, and I haven’t had much problem with pop-in.  I did have one full-on CTD about 5-6 hours in, though. 

There are similar unnamed creatures.  Two of them, if I recall, but they’re significantly weaker.

I don’t think you can fight him again.  Named monsters and enemies don’t respawn after you defeat them.  

Well that and taking that elevator up to fight the flametroopers, Security Droid, second wave of troopers and finally the AT-ST over and over and over and over and over......

It’s easy to miss the opportunity, though, because if you don’t make sure you have things lined up right, you’ll simply drop into the cave and have to face him at full power.

I appreciate your response, but as I said in my other comments, this isn’t a matter of me not giving them a chance. I’ve put several hours into all of them, and I just find them frustrating and not enjoyable to play. I don’t get any joy from banging my head against the same enemy over and over and over, and even when

Yeah, but their other games are fun and enjoyable, and I got my money’s worth out of all of them.

Do people actually think this is an actual pay to play subscription game or something?

No, he’s a loser now and Trump won’t want anything to do with him.  See: Paul Manafort.  

Well, as I said, I tried them all, and I found them beyond my abilities. I spent 8-10 hours trying to get into Bloodborne, and I never even made it to any of the actual bosses.

Well, then I’m just garbage at video games, because I spent a good 8-10 hours banging my head against Bloodborne, and I still never even made it to any of the actual “bosses.”

I’m terrible at video games and beat all of the Souls and related titles.

One of the biggest surprises in Star Wars Jedi: Fallen Order, out today from developer Respawn, is how much its approach to combat takes cues from the blueprint established by FromSoftware’s action role-playing games.

It sounds like they actually know what they’re making this time.  

So in short, you decided to get off the first shot in a fight you also want to simultaneously appear to be above.