kaiiboraka
kaiiboraka
kaiiboraka

Because voice acting is totally different from regular acting. A regular actor, especially someone who got famous for being on TV or Film (where they are more often shot in intimate closeups), is a lot more subtle vocally, because a lot of their emotions are conveyed through really subtle facial cues.

Reminds of Dinklage in Destiny. He was replaced. Maybe these celebs just phone it in because they don't respect video games as an art form, don't think there's much of an audience and are just collecting a check. Someone also mentioned possible time restraints as a possible reason for less than stellar performances.

Nooooo it’s just genuinely terrible voicework. Even by Mortal Kombat standards. In the campaign it stood out to me for all the wrong reasons, like she just read them off the page at rehearsal and that ended up being the final cut.

Yeah, I’m not entirely willing to blame Fox. They have voice directors for a reason. Someone had to sign off on this performance.

Agree 100%. She could have easily sold those lines with better directing. My best guess is they were being cheap and didn’t want to extend her booking on studio time to get all the needed takes. Maybe they also didn’t want to miff someone who’s not used to doing VA recording — which is why (PRO FUCKING TIP) studios

The problem is that she’s just reading the lines and I wonder what the voice director was doing. Then again, maybe the director told her to sound more exaggerated and add some grate to the voice but Megan still sucked at that.

It’s not just the price increase, but the multiplication of services. Everything used to be under the Netflix banner, and then content providers started withdrawing their shows and starting their own streaming services.

This is how I do it. I order, and the first thing I do is cancel. I save WAY MORE with gamepass then if I bought the games (which there are many I would be buying).

I miss when online was a value-adding feature for consoles, rather than an extra cost. Fuck XBL for normalising it.

Platform-holders are wising up to that and shifting to high-ball prices for one-month subscriptions, with discounts for longer spans.

Outside of stuff like Game Pass where you can ‘bank’ an extended period of time at a pretty steep discount if you keep an eye out, I’ve long since adopted the a la carte purchase model with subscriptions, which is to say I cancel them the instant I buy them.

Completely removes the burden of trying to keep track of

Makes sense. Seeing how you’re geared to the teeth at the end of Part 1, I figured part 2 would be like this or have the classic Metroid “Oh no, all my stuff got broken” cinematic. Which they could have done since Yuffie does steal the party’s gear in the OG, but oh well.

These people are going to get legally murdered

“developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.”

Gut instinct? They don’t plan to distinguish, nor do they care. Based on what they’ve said theres no way for them to determine that at all. It’ll just be tons of meaningless data. They’ll say they’re filtering those things out but they won’t, because they don’t really have to. They’ll make any appeals process

Yeah, I’d love to know how Unity plans to actually distinguish between qualified installations and unqualified ones. How will they handle pirated copies? Is the DRM part of the installer or the executable itself? Will developers/publishers need to make separate builds and depots for charity/bundled copies of games?

Unity has very much forgotten that they built their success off being a cheaper more accessible alternative to big engines like Unreal. After pushing their competition to up their game in this regard it seems insane that they'd undermine themselves in this fashion.

As a dev myself this was my first thought. A lot of people are about to switch to UE5. 

including that charity games and bundles are excluded from fees

They’re just going to push indies to use Unreal 5 instead, which is already very fair / reasonable for small indies. This change will make UE5 all the more appealing and just result in Unity having committed suicide.