kaiiboraka
kaiiboraka
kaiiboraka

I’m always amused by how for decades everyone was complaining that Nintendo’s games should go open world, and then when they finally did, everyone now wants them to go back because the industry has been flooded with mediocre open world games and people find they miss the more linear, curated experiences of Nintendo’s

They didn’t.

I mean...they knew PvE was cancelled by the time PvP launched, and likely earlier, and still teased it for months and months and months. Dishonest as fuck.

...but I really don’t think there was any deceit or subterfuge or whatever people wanna ascribe to the overall debacle of OW2

OW2 was F2P from the start. Nothing to preorder. Just load up OW2 from the Blizz launcher and download it.

I can sympathize with this a BIT...if you can’t make it work, then you can’t make it work...but just scrapping the mode entirely, when your team has apprantly spent the last five years building it, is still wildly selfish and irresponsible.

Honstely? That’s the smartest thing he could’ve done.
When your passion develops into a big company like that and you’re still interested in doing what actually IS your passion, let someone else do the paperwork and administrative tasks.

Makes perfect sense. Most small companies creators don’t have the skill necessary to run a company with 100+ employees. I’m glad he sees this and is just stepping away from all the admin BS and focusing on content creation.

Good. Let the man do what he wants to do. I’d prefer him to be on-screen and enthousiastic about tech without him melting down behind the scenes.

A research paper may not always be a good test of comprehension, but it is a good test of the ability to research, synthesize and articulate information, which are important skills, which arguably are becoming less important with the advent of AI...

Shocking that a professor has no idea how ChatGPT works!

The depths leave a lot of open space because they expect and encourage you to use vehicles down there. The surface has to be intricate and complex to feel good to explore on foot or horseback, but they left the underground a lot more sparse to let you cut loose with wild vehicles.

I kinda did that initially until I realized how samey the entire underground is and it’s literally as big as Hyrule. So I just wound up just paragliding or flying to each root.

I feel like there’s something very “Link-like” about weapon fusing. Like, he’s always given me the vibe of a guy whose dream is five swords stuck together that he can just go to town on some monster with.

On top of that, and I’ll refrain from exact spoilers: weapons can be repaired completely (and then some) if a certain enemy is provided the weapon.

I’m still pretty early on but jeez I’ve spent more time just exploring the underground areas than I have the sky islands. The methodical way that you have to work your way through the darkness while shooting light arrows periodically is proving to really satisfy that exploration itch.

What I love about this is Breath of the Wild’s design is pretty explicitly trying to tell players “You’re not supposed to get attached to your weapons” and when a lot of people bounced off that, Nintendo’s response in Tears of the Kingdom is essentially, “No but REALLY you’re not supposed to get attached to your

This is the stingiest Zelda for rupees. That glowing rabbit has given me red ones a few times.

The larger consequence is personal preference and whether or not the player wishes to follow developer intent or break the ‘resource economy’ that the developers crafted. I think you’re picking at hairs here with semantics. Other than that your criticisms are noted, though not very useful.

I mean, we all know single-player games do have a resource economy that is designed and balanced by the devs. Sometimes it’s a critical element of design like in Survival Horror, sometimes it’s just a currency you spend on cosmetics or other non-important things.

To your point, there is no real consequence to breaking