nope, unrelated to strike
nope, unrelated to strike
did you use to work for clickhole.com, you got me
1 word: Rockstar
Rockstar should push for it
Microsoft is that company. They can stop updating Minecraft on PS4 until Sony allows crossplay.
...you had me until Double Dragon Neon. Plus - no titties. Gotta have da titties.
-Sees great idea
-Sends cease and desist letter
-Then copies idea with less options and no credit to the real inventors
EVO 2018: “We are proud to announce Mario Maker...er, sorry, Super Mario Mayhem 64" -Nintendo
Nintendo’s already on it. Goodbye Super Mario 64 online...we hardly knew ye
Destiny 2 =! Financial risk
CD projekt RED proved that AAA games really aren’t that expensive to make.
#nolongersilentwewillbeheard #nutsandgum
Srsly, if they had to attack anyone, they would be so delusional to fight against Matt and Trey. They never gave a shit, period.
That’s a fucking bold move.
I have a feeling the meltdowns will be coming from both sides.
Cue alt-right meltdown
That’s absolutely true, most games are incredibly expensive to make and huge financial risks....but we’re not talking about most games, here, we’re talking about Destiny 2.
We’re talking about a sequel to one of the biggest games of all time, backed (at least partially) by one of the largest publishers in the world. …
That’s not a problem if you make quality content. Destiny will be paid for hand over fist within a few days, so there is no need to show horn ways to extract our money. If they were permanent use then paying for them would be fine based on how hard it was to get in the first one but one time use is disgusting and…
If I feel like the game is worth $60, I will purchase it at that price.
When you sell a game at 60 bucks a pop and sell ten million copies, making an easy few million, I find the arguement of games being expensive to be slightly invalid. First it was dlc, now it’s dlc and micro transactions. Next, probably nano transactions....
The thing is, games dont need to be so expensive to make. We have seen time and time again, smaller studios putting out games for a fraction of what bigger studios spend. Its a problem of management, and they are passing on the problem to the consumer instead of just fixing it.