jreedvick7
JreedVick7
jreedvick7

Xbox/Windows are the same thing. This concept is what people seem to struggle with. The notion that they need to force you to play on Xbox by locking games behind it is both anti consumer and anti logic. Whether you buy it on Windows or the Xbox store, they get the money either way. You’re actually worth more as a

In my experience (fairly prolific consumer of reviews, and not just the videos. I try to read them whenever possible and focus on word choice/what’s emphasized) with reviews, wouldn’t say it’s so black and white (just my opinion though). Never have read anything I felt rose to bias. The challenge for Xbox games often

Your entire premise is based around metacritic. Personally, I don’t put much stock in metacritic. It’s aggregation. Certainly, to the point you’re making, it bears out that PS has put out some high quality exclusives. To which I’d agree. However, inversely, (and in line with my original point) it skews to certain

What are you defining as quality? Graphics, gameplay, overall presentation, overall experience, etc? That specifically would be the last complaint with any of the big MS exclusives. Gears/Halo/Forza extremely high quality visual experiences (independent of the subjective “do I like or not like”). Quantum Break, not

Don’t necessarily disagree with any of the criticisms of Gears 4 you mentioned (3 is personally my favorite). Story was its biggest shortcoming for me, not gameplay. But, there isn’t a third third person shooter of that style on either of the other consoles. In terms of Co-Op, speaking more to Horde mode. Would also

Irrelevant to this conversation. Calling bullshit is platform agnostic.

“one of the main reasons Playstation exclusives have blown the Xbox’s out of the water”

Great points. Although I would say, sports games are fine. More fine than most genres at this point. Ultimate Team changed the landscape of the entire genre, and it’s now a nearly billion dollar a year (annual) revenue stream, on top of units sold. That’s how FIFA and Madden have been able to add full cinematic story

This particular argument I see often. And, I certainly understand it. It’s a fair point. In my case, have just never thought about games that way. As games have evolved to be (minimum) 30-50 hour experiences and up, I wouldn’t feel the need to harp on an extra hour or two potentially not included. Not to mention,

They’re already (evolving) dying out (in part) because the market doesn’t support most of them. Prey/Dishonored 2/Hitman didn’t sell. The Surge. Nope. Microsoft put out Sunset Overdrive and Quantum Break. They didn’t sell (nor did Rise of the Tomb Raider). Previously, BioShock Infinite (and technically the Tomb Raider

Around the same time, they were making millions off Microtransactions in Mass Effect 3 and billions from Madden/FIFA Ultimate Team. Not to mention, it’s a business. With that being the case, don’t know how anyone would take “Microtransactions are bad “ from it, individually or in totality.

I don’t know that it’s a problem necessarily. If you love Overwatch and or/like what you get out of what you spend, enjoy. It supports the people who make a game you love and enables them to continue adding more to it. That’s important.

Because it’s a business, and healthy businesses have multiple revenue streams. Games are the only entertainment medium that don’t have 20+ ways to monetize themselves (over years to decades). Games for the most part have one (preorders/first week sales, primarily).

I had a similar experience to this on launch day a few years ago for GTA Online (literally was one of supposedly a very small number of people in the world who got to setup my character, get through intro sequences, and be let out into the hub world, without getting kicked or my character accidentally deleted,

It’s sort of compatible with physical media. But, physical media from a licensing perspective doesn’t really come into play, since X1 doesn’t run the Disc. It just scans to assess that you own it, and it prompts you to download the digital emulated version. Same for 360 backwards compatibility.

That stopped being a trend a decade ago. It’s the norm and has been for two generations. That’s why the industry moved away from single player games. In large numbers, people devalued them (sometimes based on reviews, but more often based on convenience). Not hurling that at you specifically though. Speaking in

Nothing remotely announced or even rumored, but it’s a safe assumption given Nintendo’s long track record of minor revision re-releases to sell more units. Gameboy pocket/Gameboy color, Gameboy Advance, Gameboy Advance SP/SP lite (if I’m remembering the naming correctly), Nintendo DS, Nintendo DSi, Nintendo 3DS, 2DS,

Already enabled, as of the Fall Dashboard update. Full support for third party cameras.

At least with Surface, that’s the goal. It’s primary purpose is to be a halo device that Microsoft’s OEM partners take and do more with at cheaper prices. It’s apart of why Surface products are so expensive. They’re not intended to reach big audiences or even make profits. But, herd Asus/Dell/Acer/etc into certain

They didn’t miss any opportunity. Majority of the games you mentioned (if not all) they wouldn’t have had the opportunity to get permission whether they wanted to include them or not. Particularly JSRF. Tons of licensed music in it that the licenses for have long since expired for. Microsoft can only make the