Irrelevant to this conversation. Calling bullshit is platform agnostic.
Irrelevant to this conversation. Calling bullshit is platform agnostic.
“one of the main reasons Playstation exclusives have blown the Xbox’s out of the water”
Great points. Although I would say, sports games are fine. More fine than most genres at this point. Ultimate Team changed the landscape of the entire genre, and it’s now a nearly billion dollar a year (annual) revenue stream, on top of units sold. That’s how FIFA and Madden have been able to add full cinematic story…
This particular argument I see often. And, I certainly understand it. It’s a fair point. In my case, have just never thought about games that way. As games have evolved to be (minimum) 30-50 hour experiences and up, I wouldn’t feel the need to harp on an extra hour or two potentially not included. Not to mention,…
They’re already (evolving) dying out (in part) because the market doesn’t support most of them. Prey/Dishonored 2/Hitman didn’t sell. The Surge. Nope. Microsoft put out Sunset Overdrive and Quantum Break. They didn’t sell (nor did Rise of the Tomb Raider). Previously, BioShock Infinite (and technically the Tomb Raider…
Around the same time, they were making millions off Microtransactions in Mass Effect 3 and billions from Madden/FIFA Ultimate Team. Not to mention, it’s a business. With that being the case, don’t know how anyone would take “Microtransactions are bad “ from it, individually or in totality.
I don’t know that it’s a problem necessarily. If you love Overwatch and or/like what you get out of what you spend, enjoy. It supports the people who make a game you love and enables them to continue adding more to it. That’s important.
Because it’s a business, and healthy businesses have multiple revenue streams. Games are the only entertainment medium that don’t have 20+ ways to monetize themselves (over years to decades). Games for the most part have one (preorders/first week sales, primarily).
I had a similar experience to this on launch day a few years ago for GTA Online (literally was one of supposedly a very small number of people in the world who got to setup my character, get through intro sequences, and be let out into the hub world, without getting kicked or my character accidentally deleted,…
It’s sort of compatible with physical media. But, physical media from a licensing perspective doesn’t really come into play, since X1 doesn’t run the Disc. It just scans to assess that you own it, and it prompts you to download the digital emulated version. Same for 360 backwards compatibility.
That stopped being a trend a decade ago. It’s the norm and has been for two generations. That’s why the industry moved away from single player games. In large numbers, people devalued them (sometimes based on reviews, but more often based on convenience). Not hurling that at you specifically though. Speaking in…
Nothing remotely announced or even rumored, but it’s a safe assumption given Nintendo’s long track record of minor revision re-releases to sell more units. Gameboy pocket/Gameboy color, Gameboy Advance, Gameboy Advance SP/SP lite (if I’m remembering the naming correctly), Nintendo DS, Nintendo DSi, Nintendo 3DS, 2DS,…
Already enabled, as of the Fall Dashboard update. Full support for third party cameras.
At least with Surface, that’s the goal. It’s primary purpose is to be a halo device that Microsoft’s OEM partners take and do more with at cheaper prices. It’s apart of why Surface products are so expensive. They’re not intended to reach big audiences or even make profits. But, herd Asus/Dell/Acer/etc into certain…
They didn’t miss any opportunity. Majority of the games you mentioned (if not all) they wouldn’t have had the opportunity to get permission whether they wanted to include them or not. Particularly JSRF. Tons of licensed music in it that the licenses for have long since expired for. Microsoft can only make the…
Nope. If they can’t get permission from someone, can’t have it in the backwards compatibility program. So, specifically for games whose studios went under and or don’t exist anymore, those games (at least in this context) are lost forever.
Definitely not. They’d be lucky to get 3-5% of the original Xbox library available. Comes down to licensing. A lot of the studios from that time are gone, therefore there isn’t anyone they can get permission from to use/repackage a lot of those games. Less of a problem with most 360 games, but it also comes into play…
Same. Was happy to get the opportunity to see how far things had evolved since I’d last played/owned a wrestling game during the Ps2 era (or at least, I thought). Though I could certainly appreciate the presentation and photo realism, purely as a game, it just wasn’t functional, and wasn’t much fun. And this is coming…
I remain a simple man. I see ‘Gita Jackson’ in the author heading, I click. Rinse/Repeat. Secondarily, love the Sims coverage. An aspect of Gaming that never really gets coverage, let alone discussed in a humanizing way about how it intersects with life in fun ways. My sister and I grew up playing The Sims on PC and…
I enjoy the demo for PES every year (as I previously did with FIFA, as I inched closer to buying the full game every year, which I do now). Biggest thing keeping me away, the lack of licenses is abysmal. In a vacuum (given the robust options to download everything), I could endure this weakness. However, the robust…