jreedvick7
JreedVick7
jreedvick7

Short answer: It was never a big enough sub genre to warrant the term “market”. For a long time , it was just Tony Hawk’s Pro Skater (unless you want to count stuff like XGames game for PS2) . That was the COD of that subgenre that sold huge amount of units for a long time . A lot of casual buyers with familiarity.

Yep. I’m in the Preview Program and have gotten a bunch of them already. The first one, the notification for it literally scared the hell out of me lol. I’m like “where did this divine heavenly sound come from” .

I love you.

I’m dying for them to either speed up the pause menu lag in multiplayer on Xbox One, or rewrite the scripting so the game doesn’t pause at all when you open the Xbox sidebar menu and or try to record clips. Recording has been the only giant pain, in an otherwise near perfect experience I’ve had with the game.

Best way to help your team, (to the best of your abilities) play your role. It’s a great tactical team based franchise in part, because “helping your team” almost feels ambiguous in Conquest because of the scale of the maps and 32 v 32 dichotomy. But, a string of (what may seem) small consistent services to the game

They’ve been doing Free Play Weekends the entire generation (Evolve, NBA2K16, Overwatch, Halo 5, etc). They’re definitely a great promotion. I bought my Xbox One the first year (August) and a week or two later, they had a Free Play Weekend for Forza Motorsport 5. That weekend with it got me hooked on a genre and hobby

If it isn’t already, this is about to be the new normal. Video game publishers are taking full advantage of the (in some cases) slow death of video game journalism in order to take back even more control over the messaging surrounding their games. Objective honesty isn’t good for business. Particularly, not when it’s

This kind of stuff is the most frustrating as the industry has moved towards always online, everything open world, quazi or straight up MMO systems, etc. So many problems at launch. Usually, so little content. GTA Online is a massive success story piled on top of a generation of half baked games and broken promises.

It probably wouldn’t be a AAA budget release, but I’ve always wanted to see the themes of a game like Mafia 3 in a game where you’re powerless. That’s a lot more interesting to me (a.) and, that’s much closer to reality, b.) challenges the player to be tactical and think, constantly). Either in the same (1960's during

Exactly. They wouldn’t be doing it to keep up with Sony and Microsoft ,but to have hardware desirable for developers to want to make games for, port games to, and support longterm. Devs are already complaining about prospect of having to continue supporting X1/PS4 while also supporting Pro/Scorpio. Now, there’s an

Even though it’s all coming in the same $60 package, I don’t think it’s fair to lump them together tonally. Vastly different experiences. Multiplayer is chess. Single player is about story and tone. Your point is awesome and certainly made me think. However, I don’t think it’s fair to expect them to deviate from the

As an avid Halo/Gears, very interested to see how Microsoft solves the extremely difficult challenge of evolving these franchises. I think there’s a significant amount of fatigue with both franchises with the mass audience. In part because of disasters (Halo 4 multiplayer, Gears Judgement cash grab, Master Chief

It became popular because it’s now the predetermined litmus for “value”. 8-12 hour linear single player games majority of people take either the “I’ll rent it” approach, or “I’ll wait until it’s a bargain bin price”. Most of the acclaimed open world franchises have an urgency to them because people know they’re

Probably. And, also probably why it’s taken this long for it to be made available. It came out relatively early within last gen. So, wouldn’t be surprised if this time tweaking the code didn’t in part go into taking advantage of the power bump to clean some stuff up.

As someone whose played (at minimum) 60% of all Naruto games ever released on console over time, remain disappointed that we never got a truly ambitious game that took advantage of that awesome world and universe. As a DBZ fan, feel the same. Sad it took three generations to get a game like Xenoverse that was more

Acknowledged all those side characters as brilliant. But, my larger point, what characters have crossed over (to the point that people who’ve never seen a Futurama episode ever would know them)? No non Futurama fan would know who Flexo or Scruffy is. Whereas, Simpsons has a ton of side characters that are cultural

Much much bigger and more versatile. They’re not hugely different at their core though.

Both. It’s an arcade racer first and foremost. But, for the people who want realism/sim, can tweak settings/car customization to make it a simulation open world racing game. Not designed around that (outside of visuals, audio, and performance) though. But, available for the people who want it.

Just in the single player, more content than you could probably play. Turn10/Playground Games design around single player first and foremost. Horizon 3 is loaded full of stuff to do. It’s a 30-50 hour experience, at minimum.

If it’s anything like the OnDrive support for background music on Xbox One (which I’d wager it is), you don’t need the subscription. They don’t charge you to play your music, at least in my experience. Use Groove Music daily on X1. $0 spent.