jovian09
Jovian09
jovian09

It makes me happy to see this. I got into Warframe only this week and the amount of devotion that’s gone into its development is as plain to see as the passion of its community.

The barrier to entry’s too high, and keeps climbing over the game’s lifespan. You can be a hardcore player or a one-time dabbler, but there’s very little in between. I liked Destiny 2, but not enough to keep paying its hefty asking price every time a DLC drops.

These were my first gaming generation, so it’s interesting to see what the hits were.

Cool! I think she’ll fit in well, though I’m not sure how I feel about all her high-tech stuff being in SoulCalibur (looking at period fidelity in the rear-view mirror with SCIV’s Star Wars guest characters, but still). Also, I’d quite like to see some actual returning SoulCalibur characters like Setsuka and

Much as I hate to say it, I think it would be best if custom characters were banned from ranked matches. Not only are deliberately-obfuscating character morphs like this a serious problem, but as Aris points out in his video, custom characters of differing heights and builds to their parent fighting styles have

Lucky for me I’ve already had a lot of fun with the game’s ship combat, chasing down Alpha vessels and the like. I haven’t missed this event already have I?

Another great exposé Jason. That’s an eclectic variety of opinions on work conditions at Rockstar. The themes I see are great pride by employees of their work, and extremely intimate, demanding work environments. I get the sense those workers are concerned that negative press might impact the game’s reception and

I can picture a near future where Jim Sterling employs cornflake-clad assassins to hunt and kill the people who bought those editions.

I’ve heard plenty of female writers and players lamenting their Kassandra’s appearance in a lot of Odyssey’s faux-muscled armour and lack of a female morph for it, so I’m not sure that “FTFY” is valid. In this case the cosplay is accurate to the design in the game.

Maddy, can you tell me if the controller settings are more developed than the ones in the network beta? I like to play SoulCalibur with the SC2/3 default, which binds G to L1 and K to R1 as well as their respective face buttons, making some awkward combinations like A+K and B+G a lot easier. Unfortunately the beta

I feel I should mention Jason that people were irate about your tweets because you appeared to target youtubers as a group for fearmongering about microtransactions, which is a generalisation of youtubers about fears that you admit here are not unfounded.

Unless you can see a good opportunity for a ramming, keep yourself parallel with enemy ships. Hover at the edge of arrow range and brace when you see volleys coming and you’ll outshoot the enemy nine times out of ten.

You’re doing exactly what I do. It’s worth using up half your arrows to try and snipe them from the surface, because they’re a bitch to fight underwater, whether you have an experience-acquired terror of them or not.

Oh no

Good advice! I’m going with a sneaky build but I hadn’t really thought to use poison or Hero Strike. You won’t convince me to get rid of the Sparta kick though.

Project AHO is legit. I wish the Bethesda Creation Club was using its resources to come up with stuff like that instead of dribbling out low-res clutter.

This is how the Patriots start most years. They lose a couple, doomsayers herald the end of the world, then they launch their ten-game winning streak. Yeah they haven’t looked great, but I’ll wait til midseason before I get my hopes up for a changing of the AFC guard.

This is all well and good, but what is actually happening in this game? There has to be more to it than slightly less generic NPCs, perfunctory storylines and mechy combat. Especially if EA is working on the premise that pre-orders are an indication of success. What kind of game modes will there be? How long is it

It sounds really cool, but I still don’t think it’s for me. I’ll have to see what kind of structure there is to the PvE gameplay.

Bethesda will find their games have very short lifespans if they curb modding, especially if they do it to clear room for microtransactions. I understand Fallout 76 is a unique case but if they try the same shit with TES VI or Starfield people will go off those games hard and fast, and won’t come back to them.