jovian09
Jovian09
jovian09

Maddy, can you tell me if the controller settings are more developed than the ones in the network beta? I like to play SoulCalibur with the SC2/3 default, which binds G to L1 and K to R1 as well as their respective face buttons, making some awkward combinations like A+K and B+G a lot easier. Unfortunately the beta

I feel I should mention Jason that people were irate about your tweets because you appeared to target youtubers as a group for fearmongering about microtransactions, which is a generalisation of youtubers about fears that you admit here are not unfounded.

Unless you can see a good opportunity for a ramming, keep yourself parallel with enemy ships. Hover at the edge of arrow range and brace when you see volleys coming and you’ll outshoot the enemy nine times out of ten.

You’re doing exactly what I do. It’s worth using up half your arrows to try and snipe them from the surface, because they’re a bitch to fight underwater, whether you have an experience-acquired terror of them or not.

Oh no

Good advice! I’m going with a sneaky build but I hadn’t really thought to use poison or Hero Strike. You won’t convince me to get rid of the Sparta kick though.

Project AHO is legit. I wish the Bethesda Creation Club was using its resources to come up with stuff like that instead of dribbling out low-res clutter.

This is how the Patriots start most years. They lose a couple, doomsayers herald the end of the world, then they launch their ten-game winning streak. Yeah they haven’t looked great, but I’ll wait til midseason before I get my hopes up for a changing of the AFC guard.

This is all well and good, but what is actually happening in this game? There has to be more to it than slightly less generic NPCs, perfunctory storylines and mechy combat. Especially if EA is working on the premise that pre-orders are an indication of success. What kind of game modes will there be? How long is it

It sounds really cool, but I still don’t think it’s for me. I’ll have to see what kind of structure there is to the PvE gameplay.

Bethesda will find their games have very short lifespans if they curb modding, especially if they do it to clear room for microtransactions. I understand Fallout 76 is a unique case but if they try the same shit with TES VI or Starfield people will go off those games hard and fast, and won’t come back to them.

Let’s be real here. The fact there’s an associated map isn’t the reason D.Va gets extra attention.

Too many.

Placing Link’s Awakening before the Oracles makes sense, to me at least. Waking up from his acid trip, washing back onto familiar ground and resuming his heroic duties sounds about right. Just sticking BotW at the end though is kinda missing the point.

I wouldn’t mind this policy of Nintendo’s were it more logically consistent. Why are they saying Switch is a home console and 3DS is the marketable, portable one, yet releasing all future Pokemon games on the Switch with the explanation that it’s portable enough for sharing?

I really enjoyed the Octopath Traveler demo and am waiting for an opportunity to spend the crazy Switch game price on it. But to me, a former A-level English and undergraduate linguistics student, the pastiche of disused and misused English dialects was a bit cringey. Chunks of 14th-century Chaucerian, 16th-century

“Live service” remains a huge red flag for me. It strikes me as a terrible way to tell a detailed, personal story, which makes it alarming that it’s the route they’re taking with Dragon Age 4. I’ve enjoyed some stuf from the “Destiny model”, but it’s so expensive for so little material that I can’t imagine Bioware’s

I don’t think there’s any douby the Xbox 360 is historically important, as much due to Sony’s screwups as well as its own successes. That was also the era in which shooters truly began to thrive on console, and Microsoft built its controller and its exclusives around them.

I came into this kind of wanting to disagree with you, but I think you’re right. Don’t get me wrong, I think SC’s characters are great, and largely they have great character design. To use an example, Taki is one of my favourite characters—and she’d still be one of my favourite if she didn’t sport her signature

There are plenty of non-violent AAA games around across various genres, but very few of those make any statement about violence itself.