jonofthefuture
JonOfTheFuture
jonofthefuture

I wouldn't say less human. It's just that the sensibilities on certain body/facial features have changed.

Looks like technology, and economy played a role in this. They use computer, which means more detail in some aspects, yet at the same time want to push out as much animation as possible, so they limit that detail in the individual characters.

Actually... metal horns is where you make a fist with index and pinky out, thumb over other fingers... this isn't metal horn. This is sign language for Love.

Its not that bad an ending. Its nothing spectacular and guess what? It doesnt have to be. Happily ever after actually is nice. Besides there's gonna be a spin-off in a few months and then there's the last movie

What, a girlfriend?

Because crocs + no socks equals sweaty disgusting sticky plastic?

"God I seriously think sometimes that The Dark Knight was the worst thing to ever happen to Batman. It put him on the map in a way he never had been before" - oh, yeah because he was a relative unknown before, what with the 4 movies he had in the 90's (first Tim Burton film was in the 80's, natch), multiple cartoons,

Apparently you weren't alive in the early nineties. This Batmania is no different than that Batmania.

It's kinda absurd to expect much more detail on $15 dollar figures (which also have digital guts) then these.

QUOTE | "I feel people just don't want to associate making games with making money. It sort of breaks the taboo of making art for art's sake, which I think is kind of stupid." - Game Theory president Marguerite Dibble, talking about how many indie developers seem to "romanticize poverty."

Oh sure, there's nothing wrong with making money. But the biggest "job makers", a.k.a. "businessmen" have become very good at keeping as many of those dollars for themselves as possible, while paying out the barest minimum in order to keep the short-term profits rolling in. Frankly, some people at the top earn

It does fit the screen—it RENDERS at 1360x1080, but then is upscaled (by the console) to 1920x1080. The result is that it mostly looks great, and is pretty high resolution, but there are some jaggies and blurry edges here and there. The upscaling from a strange resolution seems like it would introduce artifacts, but

I think a lot more people probably find it quite reassuring, but they're not necessarily going to post to say so. These videos aren't really useful comparisons, given that a well-spec'ed PC is obviously technically better than a console, but they help people to think that the basic experience is essentially the same

"Tolkien has become a monster, devoured by his own popularity and absorbed into the absurdity of our time. The chasm between the beauty and seriousness of the work, and what it has become, has overwhelmed me. The commercialization has reduced the aesthetic and philosophical impact of the creation to nothing. There is

Fucking spines, how do they work?

The mode automatically restricts you to certain maps for that reason. There are quite a few maps that were specifically designed for this mode including The Great Cave Offensive, Palutena's Temple, and Big Battlefield.

Whoever said anything about taking modes outside of 1v1 (or MAYBE 2v2) no-items stock matches seriously? Half the fun of Smash Bros., half the point really, is that it doesn't take itself seriously at all.

So glad I got a Wii U now!

Yup, there were very few times I looked over the fence while owning my N64. PSX had a few things that interested me, mostly stuff made by Capcom, Konami, and Sony itself, but a lot of stuff I didn't care for either. My neighbor had PSX, I had 64, never felt like I missed a thing.