jonathanponikvar
Peter and Company
jonathanponikvar

Again: we're talking about a wide public release. Club Nintendo still requires registration and prior purchases of Nintendo products in order to earn enough credits to buy a pack of cards. AND what you described is for Europe and Japan only. I live in the US, and we've seen NOTHING.

Date: April 2012.

...that were never given a general release to the public.

... am I the only one who is now oddly curious what a Jigoku video game would look like? Like if they went with the hand-brushed art style (think Okami), but kept all the freakish visuals and content, with the main character being a kid trying to make it through Hell in one piece?

Why would drugs be buying MLP figurines?

Yeah, my favorites are the ones where you try to play with a completely different strategy. One of the best was the original Dead Space, where it asked you to play through the entire game without using ANY other guns but the starting plasma cutter. That forced you to think ahead and change how you invested your cash,

I know. I just got my "Birthday Bonus" rewards points through them this week. I have the highest possible rank on their chart, so how much did they give me?

What I don't understand is the unbridled hatred so many folks seem to have towards achievements. It's just an extra feature to the game that people will either enjoy or ignore. The most common argument I hear against them is that they "mean literally nothing to the game itself," and just serve as bragging rights at

Metroid > all Halos.

Now playing

What's Romney doing? Of course, he's singing.

He was soarly mistaken.

SEXUAL?? We didn't have sex back in our day! Every time a new kid came around he was just dropped off by a big dumb bird in a sack full of dirty laundry and potatoes! Tater Kids, we called them. Grown ups could even order them off the tables at the local farm market. "Gimme two Tater Kids for a hazel quarter!" they'd

Not for the reasons you probably suspect. I actually don't mind when a game becomes crazy popular. What I really object to is Rovio's downright despicable treatment of their fellow indie developer who designed the free physics engine upon which Angry Birds is built. Even in the face of a billion dollars of profit,

I actually liked the idea of designing an arcade where the game's characters can interact and jump between cabinets. Granted it would be a near-impossibility in terms of programming and permissions, but imagine if a company like Nintendo tackled it solo. Opening up a Nintendo-branded arcade, where each day the

It's depressing how right you are.

You young kids and your hand-drawn animation! Why back in my day, we made our OWN dang cartoons! We'd draw them inside old coffee cans and spin them around to make the little figures dance! Spinny-Winks, we called them. "I'll trade ya my Twist for your Monkey," I'd say.

Not gonna lie. I'm a grown man, and I would play the HELL out of Sugar Rush. That game looked crazy fun.

Angry Birds just needs to go away, to a galaxy far, far away, and never come back.

Obviously the culprit just wanted the slim model.

I hope I'm not the only one who thought this was a Fable spin-off from the title. I saw the article image and thought "Wait... there are furry characters in Fable now?"