joelovestoastoo
joelovestoastoo
joelovestoastoo

Nah, I think it’s almost guaranteed to be a timed exclusivity contract even if they’re not saying so right now. Epic almost definitely offered them a ton of money, I don’t think the increased margins on sales would be enough to balance the huge hit in revenue they’re guaranteed to take by not being on Steam. The

Do you mean the survival PvE mode with the alien infection in Siege that didn’t stick around? I assume that was non-canon.

Ohhhhh. I didn’t get that part of it. I thought it was a funny strip but my opinion of it just went way up.

I don’t mind the supers, it’s just the abilities and stats (even as neutered as they are now) kind of work against the even playing field so that it feels bad when you get killed by them and also feels bad when you don’t get a kill with them (because you feel like people tool on you with them). It’s like one thing to

Yeah, my Reach experience pretty much started and stopped with the multiplayer beta. I picked it up on Games with Gold and it’s backwards compatible but I’ve just never really played it. I tried to play the campaign co-op at one point, but it was on a 19 inch TV (splitscreen) and I felt nostalgic so I picked up a 30

I thought Halo 5 was incredibly well-balanced and updated very nicely as a Halo game. The last Halo I had played much of before that was 3 and I remember being immediately offput by Reach integrating loadouts and sprinting from Call of Duty, which was more or less inescapable. My biggest complaint with Halo 5 is that

Sure, but if I’m playing a game and don’t want to engage with the extra stuff on top, I would expect that vital stuff isn’t missing.

Regardless of whether or not playing the game in any form is “optional” or not, there’s the entirely separate consideration of time investment and reward. I don’t want to have to do a bunch of tedious, un-engaging bullshit mostly unrelated to everything else in hopes that maybe there’s some pay-off down the line.

Ah yes, the classic Spiderman debate of the early aughts. Those really were the good ol’ days. It was a simpler time back then, where everyone knew what side they were on. There was, after all, a clear line in the sand between Pro-rapist/Muggers (though there was a healthy debate in itself of whether or not they were

The article is literally about the distinctions between the fantasy New York City they’ve created and the reality of the city that exists. You’re clearly taking part in an imaginary discussion if you think you’re explaining something useful to anyone.

New York City has very real issues with policing and there are very definitely human rights abuses going on in Riker’s, alongside a not-insignificant number of people whose cases have never even gone to trial and who ended up there up in the first place on minor non-violent offenses, which will result in it being

I mean, the Twitter link seems to have been deleted but the Tumblr post is still up with an image macro of various characters. You could also Google “asian hair streak” because there are quite a few image showing off how persistent it is.

I don’t think you get it though. The guy that was accused of drawing the dicks doesn’t draw dicks like that. There was a pretty massive conspiracy to pin it on him but anyone with eyes could tell you he didn’t draw the dick.

And if you survive the encounter, the fact that you made me fearful in the first place means you committed a hate crime

I’m planning on picking up DBFZ when it finally launches on Switch, so it’ll be interesting to see how that works out. I was able to play a little Blaz Blue Cross Tag Battle during the free weekend on Steam, which I think also had auto-combos on different face buttons. It’s just hard to resist the itch to button mash

I think you’ve missed the point slightly: the problem was the level of incentive/reward. There was too much grind for more casual players to keep up but those rewards for the semi-hardcore/hardcore players just weren’t good. That meant the time investment wasn’t really worth it for either part of the playerbase.

See, I get that, but I always imagined one-button combos were just literally hitting one button (whatever the devs picked) and having it automatically go through a combo that would ordinarily require different buttons/prompts. To me, that runs counter to button-mashing which would be an all buttons on deck approach. I

I guess that makes sense. I can definitely see the couch appeal as that’s how I tend to very rarely encounter fighting games. It just seems...I don’t know, anachronistic? as a lot of these games are trying to beef up their online offerings and netcode.

I don’t disagree, but I still find the idea of one button combos kind of weird as someone who has at best dabbled very lightly with fighting games. I’ve liked the DoA series and put a lot of time in the early days of the Xbox 360 (I doubt I ever went above C rank at highest online).

Wow, that’s crazy if you’re right. Really changes the article, if I’m understanding you correctly. So this line: