joekaze
Kamakazie
joekaze

Jokes on you, I already met him!

Didn’t The Vanishing of Ethan Carter do that?

As long as you’re not playing the new Sacrifice mode you’re not going to find much toxicity in Quake Champions. It’s a welcoming group that wants only to have a good game.

As stated in the article: Yes.

The teal girl in particular is totally doing an ahegao face.

Armada is good but X-Wing is my fav. <3

NICE! I love this game. Easily the best game on iOS.

Not entirely! PS4 players can play with PC but PC players can play with PS4 or XBox but never both in the same game. And it sounds like the Switch version is going to be fine playing with XBox or PC players but not PS4. Super weird.

I think Wakanda got mixed with Val Habar from MH4 creating Valkanda. If you look at the background in that segment the Hunter’s Guild mark is everywhere. There’s also a statue of a Rathalos next to a Panther statue.

The orcs would be cooler that’s for damn sure.

What do you mean? It’s absolutely true that Quake was the original esport.

This is EA showing they’ve learned nothing from the failure of the last NFS game. Enough with the cutscenes, stop it with the forced storyline, nobody wants to hear over-excited characters yelling at you constantly in a racing game.

The Gamecube controller had analog triggers which were important for games such as Mario Sunshine, Metroid Prime 1 & 2, and Eternal Darkness. The Switch controllers do not have analog triggers. Porting over GameCube games which made use of these triggers is not likely to happen.

Unless they can do something about the lack of analog triggers on the Switch, I don’t think we’ll be seeing Gamecube Virtual Console.

I want to know who had the idea to even put this in the game for the US release. It’s such an odd addition yet that trailer with this song is absolutely the reason why I fell in love with Disgaea and Tsunami Bomb.

It’s all that and more. They’ve made some effort towards making the game more comprehensible, but there’s even more systems now than there was in the first game.

Yeah, all the Quake games have had that. That’s actually very common for games with very high FOV.

Strafe jumping is definitely still there. It works differently but it is by no means “gone”. There is a speed cap but the speed advertised for a character is their unmodified run speed; you can still gain speed by strafe-jumping to a point (it feels like double the advertised stat but without having a speedometer it’s

Gitaroo-Man is legitimately one of the greatest games ever made. I have unrealistically high hopes for this.

Kinda, now that you mention it.